SuperMarioOdysseyOnline/include/nn/gfx/detail/bufferimpl.h

51 lines
1.4 KiB
C
Raw Normal View History

2022-06-16 21:33:18 +00:00
/**
* @file bufferimpl.h
* @brief Buffer implementation for GFX.
*/
#pragma once
#include "nn/gfx/api.h"
#include "nn/gfx/buffer.h"
namespace nn
{
namespace gfx
{
class GpuAddress;
namespace detail
{
template<typename T>
class BufferImpl
{
public:
BufferImpl();
~BufferImpl();
void Initialize(nn::gfx::detail::DeviceImpl<nn::gfx::ApiVariation<nn::gfx::ApiType<4>,nn::gfx::ApiVersion<8>>> *,nn::gfx::BufferInfo const&,nn::gfx::detail::MemoryPoolImpl<nn::gfx::ApiVariation<nn::gfx::ApiType<4>,nn::gfx::ApiVersion<8>>> *, s64, u64);
void Finalize(nn::gfx::detail::DeviceImpl<nn::gfx::ApiVariation<nn::gfx::ApiType<4>,nn::gfx::ApiVersion<8>>> *);
void* Map() const;
void Unmap() const;
void FlushMappedRange(s64, u64) const;
void InvalidateMappedRange(s64, u64) const;
void GetGpuAddress(nn::gfx::GpuAddress *) const;
T* mBuff; // _0
};
template<typename T>
class CommandBufferImpl
{
public:
CommandBufferImpl();
~CommandBufferImpl();
void Reset();
void Begin();
void End();
void Dispatch(s32, s32, s32);
};
};
};
};