SuperMarioOdysseyOnline/source/server/SocketBase.cpp

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#include "SocketBase.hpp"
#include <cstring>
#include "nn/result.h"
#include "types.h"
SocketBase::SocketBase(const char *name)
{
strcpy(this->sockName, name);
#if EMU
this->sock_flags = 0x80;
#else
this->sock_flags = 0;
#endif
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}
const char *SocketBase::getStateChar() {
switch (this->socket_log_state)
{
case SOCKET_LOG_CONNECTED:
return "Socket Connected";
case SOCKET_LOG_UNAVAILABLE:
return "Socket Unavailable";
case SOCKET_LOG_UNINITIALIZED:
return "Socket Unitialized";
case SOCKET_LOG_DISCONNECTED:
return "Socket Disconnected";
default:
return "Unknown State";
}
}
u8 SocketBase::getLogState() {
return this->socket_log_state;
}
void SocketBase::set_sock_flags(int flags) {
this->sock_flags = flags;
}
s32 SocketBase::socket_log(const char* str)
{
if (this->socket_log_state != SOCKET_LOG_CONNECTED)
return -1;
return nn::socket::Send(this->socket_log_socket, str, strlen(str), 0);
}
s32 SocketBase::socket_read_char(char *out) {
if (this->socket_log_state != SOCKET_LOG_CONNECTED)
return -2;
char buf[0x1000];
int valread = nn::socket::Recv(this->socket_log_socket, buf, sizeof(buf), this->sock_flags);
if(valread > 0) {
buf[valread] = '\0';
}
strncat(out, buf, valread);
return valread;
}
s32 SocketBase::getFd() {
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if(this->socket_log_state == SOCKET_LOG_CONNECTED) {
return this->socket_log_socket;
}else {
return -1;
}
}
bool SocketBase::closeSocket() {
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if (this->socket_log_state != SOCKET_LOG_DISCONNECTED) {
nn::Result result = nn::socket::Close(this->socket_log_socket);
if (result.isSuccess()) {
this->socket_log_state = SOCKET_LOG_DISCONNECTED;
}
return result.isSuccess();
}
return true;
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}