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19 lines
758 B
C
19 lines
758 B
C
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#pragma once
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#include "game/GameData/GameDataHolder.h"
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namespace SaveDataAccessFunction {
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void startSaveDataInit(GameDataHolder *);
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void startSaveDataInitSync(GameDataHolder *);
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void startSaveDataLoadFile(GameDataHolder *);
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void startSaveDataReadSync(GameDataHolder *);
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void startSaveDataReadAll(GameDataHolder *);
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void startSaveDataWrite(GameDataHolder *);
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void startSaveDataWriteWithWindow(GameDataHolder *);
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void startSaveDataCopyWithWindow(GameDataHolder *,int,int);
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void startSaveDataDeleteWithWindow(GameDataHolder *,int);
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void startSaveDataWriteSync(GameDataHolder *);
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bool updateSaveDataAccess(GameDataHolder *,bool);
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bool isEnableSave(GameDataHolder const*);
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bool isDoneSave(GameDataHolder *);
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}
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