SuperMarioOdysseyOnline/include/game/HakoniwaSequence/HakoniwaSequence.h

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#pragma once
#include "types.h"
#include "al/scene/Scene.h"
#include "al/audio/AudioDirector.h"
#include "al/layout/LayoutKit.h"
#include "al/layout/LayoutInitInfo.h"
#include "al/sequence/Sequence.h"
#include "al/sequence/SequenceInitInfo.h"
#include "al/gamepad/util.h"
#include "game/StageScene/StageScene.h"
#include "game/WorldList/WorldResourceLoader.h"
#include "game/GameData/GameDataHolderAccessor.h"
#include "HakoniwaStateDeleteScene.h"
#include "HakoniwaStateDemoOpening.h"
#include "HakoniwaStateDemoEnding.h"
#include "HakoniwaStateDemoWorldWarp.h"
#include "HakoniwaStateSimpleDemo.h"
#include "HakoniwaStateBootLoadData.h"
namespace al {
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class WipeHolder;
class ScreenCaptureExecutor;
class SeadAudioPlayer;
class AudioBusSendFader;
class SimpleAudioUser;
} // namespace al
class BootLayout;
class TimeBalloonSequenceInfo;
class CollectBgmPlayer;
class LoadLayoutCtrl;
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class HakoniwaSequence : public al::Sequence {
public:
HakoniwaSequence(const char *);
bool isDisposable(void);
void updatePadSystem(void);
void destroySceneHeap(bool);
void init(al::SequenceInitInfo const &);
void initSystem(void);
void update(void);
bool isEnableSave(void);
void drawMain(void);
al::Scene* getCurrentScene(void) const; // {return this->curScene}
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void exeBootLoadData();
void exeDemoOpening();
void exeLoadWorldResource();
void exeLoadWorldResourceWithBoot();
void exeLoadStage();
void exePlayStage();
void exeDemoWorldWarp();
void exeDemoEnding();
void exeDestroy();
void exeMiss();
void exeMissCoinSub();
void exeMissEnd();
void exeDemoLava();
void exeFadeToNewGame();
al::Scene *curScene; // 0xB0
GameDataHolderAccessor mGameDataHolder; // 0xB8
al::GamePadSystem *mGamepadSys; // 0xC0
HakoniwaStateDemoOpening *mDemoOpening; // 0xC8
HakoniwaStateDemoEnding *mDemoEnding; // 0xD0
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HakoniwaStateDemoWorldWarp *mDemoWorldWarp; // 0xD8
HakoniwaStateSimpleDemo *mSimpleDemo; // 0xE0
HakoniwaStateBootLoadData *mBootLoadData; // 0xE8
HakoniwaStateDeleteScene *mDeleteScene; // 0xF0
al::LayoutKit* mLytKit; // 0xF8
bool mYBalls;
sead::FixedSafeString<0x80> stageName;
int scenarioNum;
al::ScreenCaptureExecutor* mScreenCapExecutor;
al::WipeHolder* mWipeHolder;
bool mMissEnd;
al::SimpleLayoutAppearWaitEnd* mCounterMiss;
int mCurCoins;
int mFinalCoins;
BootLayout* mBootLayout;
al::EffectSystem* mEffectSystem;
al::AsyncFunctorThread* mInitThread;
bool mInitialized;
al::SeadAudioPlayer* mSeAudioPlayer;
al::SeadAudioPlayer* mBgmAudioPlayer;
al::AudioBusSendFader* mBusSendFader;
WorldResourceLoader* mResourceLoader;
sead::Heap* mPlayerResHeap;
sead::FixedSafeString<0x80> mCapName;
sead::FixedSafeString<0x80> mCostumeName;
al::SimpleAudioUser* mPlayerAudioUser;
bool mHackEnd;
TimeBalloonSequenceInfo* mBalloonSeqInfo;
CollectBgmPlayer* mCollectBgmPlayer;
sead::FixedSafeString<0x80> mLanguage;
int mFileId;
LoadLayoutCtrl* mLoadLayoutCtrl;
bool mKidsMode;
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};