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https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
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56 lines
1.5 KiB
C
56 lines
1.5 KiB
C
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/**
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* @file Clause.h
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* @brief Defines a clause for shader processing.
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*/
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#pragma once
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#include "sead/string.h"
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#include "types.h"
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namespace agl
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{
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namespace shtxt
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{
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class Clause
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{
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public:
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class TableChecker
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{
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public:
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TableChecker();
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};
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typedef u8 Type;
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Clause();
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Clause(agl::shtxt::Clause::Type, char const *, char const *);
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~Clause();
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u64 findNumberBlock(agl::shtxt::Clause::Type *, char const *);
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void appendTo(sead::BufferedSafeStringBase<char> *) const;
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void appendTo(sead::BufferedSafeStringBase<char> *, u32) const;
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void copyTo(sead::BufferedSafeStringBase<char> *) const;
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f64 toNumber() const;
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f64 forceNumber() const;
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u32 calcLineFeedCount() const;
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bool compareImpl(agl::shtxt::Clause const &, u32, agl::shtxt::Clause const *, agl::shtxt::Clause const *) const;
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bool compare(sead::SafeStringBase<char> const &, u32) const;
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bool compare(agl::shtxt::Clause const &, u32) const;
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s32 calcHash(void const *, u32, u32) const;
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agl::shtxt::Clause* _0;
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agl::shtxt::Clause* _8;
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u8 mClauseType; // _10
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u8 _11;
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u8 _12;
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u8 _13;
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u32 _14;
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char* _18;
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char* _20;
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static bool cTableChecked;
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static u32* cHashTable;
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};
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};
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};
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