mirror of
https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
synced 2024-11-25 20:55:17 +00:00
41 lines
951 B
C
41 lines
951 B
C
|
/**
|
||
|
* @file DrawContext.h
|
||
|
* @brief Defines a draw context for textures in a GPU buffer.
|
||
|
*/
|
||
|
|
||
|
#pragma once
|
||
|
|
||
|
#include "types.h"
|
||
|
#include "DisplayList.h"
|
||
|
|
||
|
#include <sead/gfx/seadDrawContext.h>
|
||
|
#include <sead/thread/seadCriticalSection.h>
|
||
|
|
||
|
namespace agl
|
||
|
{
|
||
|
class DrawContext : public sead::DrawContext
|
||
|
{
|
||
|
public:
|
||
|
DrawContext();
|
||
|
virtual ~DrawContext();
|
||
|
|
||
|
void setCommandBuffer(agl::DisplayList *);
|
||
|
void flushCommandBuffer();
|
||
|
void setBoundRenderBuffer(u64 *);
|
||
|
void barrierTexture(u32);
|
||
|
void barrierShader(u32);
|
||
|
bool isTextureDirty(u32, s32) const;
|
||
|
void setTextureDirty(s32);
|
||
|
void setCommandBufferTemporary();
|
||
|
|
||
|
agl::DisplayList* mDisplayList; // _F0
|
||
|
u64* _F8; // agl::RenderBuffer*
|
||
|
u8 _100;
|
||
|
u8 _101;
|
||
|
u8 _102;
|
||
|
u8 _103;
|
||
|
u32 _104;
|
||
|
u32 _10C;
|
||
|
sead::CriticalSection mCriticalSection; // _110
|
||
|
};
|
||
|
};
|