SuperMarioOdysseyOnline/include/puppets/PuppetHolder.hpp

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#pragma once
#include "sead/container/seadPtrArray.h"
#include "sead/prim/seadSafeString.hpp"
#include "logger.hpp"
#include "actors/PuppetActor.h"
class PuppetHolder {
public:
PuppetHolder(int size);
void update();
bool tryRegisterPuppet(PuppetActor *puppet);
bool tryRegisterDebugPuppet(PuppetActor *puppet);
bool checkInfoIsInStage(PuppetInfo *info);
int getSize() {return mPuppetArr.size(); }
PuppetActor *getPuppetActor(int idx) {return mPuppetArr[idx];};
PuppetActor *getDebugPuppet();
void setStageInfo(const char *stageName, u8 scenarioNo);
void clearPuppets() { mPuppetArr.clear(); }
bool resizeHolder(int size);
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private:
sead::PtrArray<PuppetActor> mPuppetArr = sead::PtrArray<PuppetActor>();
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PuppetActor *mDebugPuppet;
sead::FixedSafeString<0x40> mStageName;
u8 mScenarioNo;
};