SuperMarioOdysseyOnline/include/cameras/CameraVerticalAbsorber2DGalaxy.h

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#pragma once
#include "al/camera/CameraPoser.h"
#include "al/nerve/NerveExecutor.h"
#include "math/seadVector.h"
namespace al {
class CameraVerticalAbsorber2DGalaxy : public al::NerveExecutor {
public:
CameraVerticalAbsorber2DGalaxy(void);
void start(al::CameraPoser const*);
void update(al::CameraPoser const*);
void applyLimit(sead::Vector3f* output);
void exeNone(void);
void exeGround(void);
void exeLimit(void);
void exeLimitOver(void);
void exeLimitAfter(void);
sead::Vector3f mTargetTrans;
sead::Vector3f mTargetGravity;
sead::Vector3f mTargetUp;
bool mIsTargetCollideGround;
sead::Vector3f mPrevTargetTrans;
sead::Vector3f mPrevTargetGravity;
float unkFloat;
sead::Vector3f mLimit;
sead::Vector3f unkVec;
float unkFloat2;
};
static_assert(sizeof(CameraVerticalAbsorber2DGalaxy) == 0x70, "");
}