SuperMarioOdysseyOnline/include/sead/resource/seadDecompressor.h

39 lines
1,023 B
C
Raw Normal View History

2022-06-16 21:33:18 +00:00
#ifndef SEAD_DECOMPRESSOR_H_
#define SEAD_DECOMPRESSOR_H_
#include <basis/seadTypes.h>
#include <container/seadTList.h>
#include <heap/seadDisposer.h>
#include <prim/seadSafeString.h>
#include <resource/seadResource.h>
#include <resource/seadResourceMgr.h>
namespace sead
{
class Decompressor : public TListNode<Decompressor*>, public IDisposer
{
public:
Decompressor(const SafeString& name) : TListNode<Decompressor*>(this), IDisposer(), mExt(name)
{
}
virtual ~Decompressor()
{
if (ResourceMgr::instance() != NULL)
ResourceMgr::instance()->unregisterDecompressor(this);
}
virtual u8* tryDecompFromDevice(const ResourceMgr::LoadArg& loadArg, Resource* resource,
u32* outSize, u32* outAllocSize, bool* outAllocated) = 0;
const SafeString& getName() const { return mExt; }
void setName(const SafeString& name) { mExt = name; }
protected:
FixedSafeString<32> mExt;
};
} // namespace sead
#endif // SEAD_DECOMPRESSOR_H_