SuperMarioOdysseyOnline/include/sead/framework/seadMethodTreeMgr.h

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2022-06-16 21:33:18 +00:00
#ifndef SEAD_METHODTREEMGR_H_
#define SEAD_METHODTREEMGR_H_
//#include <framework/seadMethodTree.h>
#include <prim/seadRuntimeTypeInfo.h>
#include <thread/seadCriticalSection.h>
namespace sead
{
class MethodTreeNode;
class MethodTreeMgr
{
SEAD_RTTI_BASE(MethodTreeMgr)
public:
MethodTreeMgr();
virtual ~MethodTreeMgr();
virtual void attachMethod(s32, MethodTreeNode*) = 0;
virtual MethodTreeNode* getRootMethodTreeNode(s32) = 0;
virtual void pauseAll(bool) = 0;
virtual void pauseAppCalc(bool) = 0;
CriticalSection mCS;
};
} // namespace sead
#endif // SEAD_METHODTREEMGR_H_