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45 lines
1.3 KiB
C
45 lines
1.3 KiB
C
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/**
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* @file DefineLinker.h
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* @brief Defines a linker for shader source compilation.
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*/
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#pragma once
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#include "sead/heap.h"
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#include "types.h"
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namespace agl
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{
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namespace shtxt
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{
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class Clause;
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class DefineLinker
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{
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public:
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DefineLinker();
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~DefineLinker();
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void clear();
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bool set(sead::Heap *, agl::shtxt::Clause const *, agl::shtxt::Clause const *);
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bool setImpl(sead::Heap *, agl::shtxt::Clause const *, agl::shtxt::Clause const *, bool);
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void setDirect(agl::shtxt::Clause *, u32, bool);
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void updateHash();
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void replace(sead::Heap *, agl::shtxt::Clause const *, agl::shtxt::Clause const *, bool);
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agl::shtxt::DefineLinker* clone(sead::Heap *, sead::Heap *) const;
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agl::shtxt::DefineLinker* cloneAll(sead::Heap *, sead::Heap *) const;
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agl::shtxt::DefineLinker* _0; // seems to copy itself twice
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agl::shtxt::DefineLinker* _8;
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agl::shtxt::Clause* _10;
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agl::shtxt::Clause* _18; // hash clause?
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u64 _20;
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agl::shtxt::Clause* _28;
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u64 _30;
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u64 _38;
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s32 mHash; // _40
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s16 _44; // -1
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u16 _46; // 0x101
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};
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};
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};
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