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41 lines
951 B
C
41 lines
951 B
C
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/**
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* @file DrawContext.h
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* @brief Defines a draw context for textures in a GPU buffer.
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*/
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#pragma once
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#include "types.h"
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#include "DisplayList.h"
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#include <sead/gfx/seadDrawContext.h>
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#include <sead/thread/seadCriticalSection.h>
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namespace agl
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{
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class DrawContext : public sead::DrawContext
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{
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public:
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DrawContext();
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virtual ~DrawContext();
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void setCommandBuffer(agl::DisplayList *);
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void flushCommandBuffer();
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void setBoundRenderBuffer(u64 *);
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void barrierTexture(u32);
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void barrierShader(u32);
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bool isTextureDirty(u32, s32) const;
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void setTextureDirty(s32);
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void setCommandBufferTemporary();
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agl::DisplayList* mDisplayList; // _F0
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u64* _F8; // agl::RenderBuffer*
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u8 _100;
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u8 _101;
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u8 _102;
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u8 _103;
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u32 _104;
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u32 _10C;
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sead::CriticalSection mCriticalSection; // _110
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};
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};
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