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https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
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111 lines
3.5 KiB
C
111 lines
3.5 KiB
C
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/**
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* @file GameDataHolder.h
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* @brief Holds scenario / game data.
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*/
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#pragma once
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#include "basis/seadTypes.h"
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#include "game/GameData/GameDataFile.h"
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#include "game/GameData/GameDataHolderBase.h"
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#include "game/WorldList/WorldList.h"
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class GameDataHolder : public al::GameDataHolderBase
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{
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public:
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// GameDataHolder(al::MessageSystem const *);
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GameDataHolder();
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virtual ~GameDataHolder();
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virtual char* getSceneObjName() const;
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// virtual al::MessageSystem* getMessageSystem() const;
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void setPlayingFileId(s32 file);
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void intitalizeData();
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void initialzeDataCommon();
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void resetTempSaveData(bool);
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void initializeDataId(s32);
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void readByamlData(s32, char const *);
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s32 tryFindEmptyFileId() const;
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bool isRequireSave() const;
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void setRequireSave();
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void setRequireSaveFalse();
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void setRequireSaveFrame();
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void updateRequireSaveFrame();
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bool isInvalidSaveForMoonGet() const;
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void invalidateSaveForMoonGet();
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void validateSaveForMoonGet();
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void setLanguage(char const *);
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char* getLanguage() const;
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void resetLocationName();
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void changeNextStageWithDemoWorldWarp(char const *);
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bool tryChangeNextStageWithWorldWarpHole(char const *);
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void returnPrevStage();
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char* getNextStageName() const;
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char* getNextStageName(s32 idx) const;
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GameDataFile* getGameDataFile(s32 idx) const;
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// u64 getNextPlayerStartId() const;
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char* getCurrentStageName() const;
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char* tryGetCurrentStageName() const;
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char* getCurrentStageName(s32 idx) const;
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// void setCheckpointId(al::PlacementId const *);
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char* tryGetRestartPointIdString() const;
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void endStage();
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void startStage(char const *, s32);
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// void onObjNoWriteSaveData(al::PlacementId const *);
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// void offObjNoWriteSaveData(al::PlacementId const *);
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// bool isOnObjNoWriteSaveData(al::PlacementId const *) const;
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// void onObjNoWriteSaveDataResetMiniGame(al::PlacementId const*);
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// void offObjNoWriteSaveDataResetMiniGame(al::PlacementId const *);
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// bool isOnObjNoWriteSaveDataResetMiniGame(al::PlacementId const *) const;
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// void onObjNoWriteSaveDataInSameScenario(al::PlacementId const *);
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// bool isOnObjNoWriteSaveDataInSameScenario(al::PlacementId const *) const;
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void writeTempSaveDataToHash(char const *, bool);
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void resetMiniGameData();
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s32 getPlayingFileId() const;
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s32 findUnlockShineNum(bool *, s32) const;
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s32 calcBeforePhaseWorldNumMax(s32) const;
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bool isFindKoopaNext(s32) const;
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bool isBossAttackedHomeNext(s32) const;
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void playScenarioStartCamera(s32);
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bool isPlayAlreadyScenarioStartCamera() const;
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s32 getShineAnimFrame(s32) const;
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s32 getCoinCollectNumMax(s32) const;
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void readFromSaveDataBufferCommonFileOnlyLanguage();
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void readFromSaveDataBuffer(const char *bufferName);
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void changeNextStage(struct ChangeStageInfo const*, int);
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int findUseScenarioNo(char const*);
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// unsigned char padding_20[0x20 - sizeof(al::ISceneObj)];
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// GameDataFile* mGameDataFile;
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int padding; // 0x10
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GameDataFile** mDataFileArr; // 0x18
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GameDataFile* mGameDataFile; // 0x20
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u64 _28;
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u64 _30;
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u64* _38; // SaveDataAccessSequence*
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u32 _40;
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u32 mRequireSaveFrame; // _44
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bool mIsInvalidSaveForMoonGet; // _48
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bool mChangeStageRelated; // _49
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u8 _4A;
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u8 _4B;
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u32 _4C;
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sead::BufferedSafeString mLanguage; // _50
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u8 _58[0x90-0x68];
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sead::Heap* _90;
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u8 _98[0xB9-0xA0];
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u64* _B8; // TempSaveData*
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u8 _C0[0x1A0-0xD0];
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WorldList* mWorldList; // 0x190
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};
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