mirror of
https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
synced 2024-11-19 09:45:14 +00:00
21 lines
610 B
C++
21 lines
610 B
C++
|
#pragma once
|
||
|
|
||
|
#include "server/gamemode/GameModeBase.hpp"
|
||
|
|
||
|
// base struct containing info about the current gamemode
|
||
|
struct GameModeInfoBase {
|
||
|
GameMode mMode;
|
||
|
};
|
||
|
|
||
|
template<class T>
|
||
|
T *createModeInfo() {
|
||
|
// using sequence heap to create mode info should allow for mode info to persist between scenes
|
||
|
sead::Heap* seqHeap = sead::HeapMgr::instance()->findHeapByName("SequenceHeap", 0);
|
||
|
|
||
|
if (seqHeap) {
|
||
|
return new (seqHeap) T();
|
||
|
} else {
|
||
|
// if failed to get sequence heap, fall back to current heap (will return null if current heap is also null)
|
||
|
return new T();
|
||
|
}
|
||
|
}
|