SuperMarioOdysseyOnline/include/nn/atk/detail/BasicSound.h

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2022-06-16 21:33:18 +00:00
/**
* @file BasicSound.h
* @brief A basic sound.
*/
#pragma once
#include "types.h"
#include "nn/atk/SoundPlayer.h"
namespace nn
{
namespace atk
{
class SoundActor;
enum MixMode
{
};
namespace detail
{
class PlayerHeap;
class ExternalSoundPlayer;
class BasicSound
{
public:
BasicSound();
virtual ~BasicSound();
virtual void Initialize();
virtual void Finalize();
virtual bool IsPrepared() const = 0;
virtual bool IsAttachedTempSpecialHandle() = 0;
virtual void DetachTempSpecialHandle() = 0;
virtual void OnUpdatePlayerPriority();
virtual void UpdateMoveValue();
virtual void OnUpdateParam();
void SetPriority(s32, s32);
void GetPriority(s32 *, s32 *) const;
void ClearIsFinalizedForCannotAllocatedResourceFlag();
void SetId(u32 newID);
bool IsAttachedGeneralHandle();
void DetachGeneralHandle();
bool IsAttachedTempGeneralHandle();
void DetachTempGeneralHandle();
void StartPrepared();
void Stop(s32);
void SetPlayerPriority(s32);
void ForceStop();
void Pause(bool, s32);
void Mute(bool, s32);
void SetAutoStopCounter(s32);
void FadeIn(s32);
bool IsPause() const;
bool IsMute() const;
void Update();
void UpdateParam();
void UpdateMoveValue();
void CalculateVolume() const;
f32 CalculatePitch() const;
f32 CalculateLpfFrequency() const;
u32 CalculateOutLineFlag() const;
void CalculateBiquadFilter(s32 *, f32 *) const;
void AttachPlayerHeap(nn::atk::detail::PlayerHeap *);
void DetachPlayerHeap(nn::atk::detail::PlayerHeap *);
void AttachSoundPlayer(nn::atk::SoundPlayer *);
void DetachSoundPlayer(nn::atk::SoundPlayer *);
void AttachSoundActor(nn::atk::SoundActor *);
void DetachSoundActor(nn::atk::SoundActor *);
void AttachExternalSoundPlayer(nn::atk::detail::ExternalSoundPlayer *);
void DetachExternalSoundPlayer(nn::atk::detail::ExternalSoundPlayer *);
u32 GetRemainingFadeFrames() const;
u32 GetRemainingPauseFadeFrames() const;
u32 GetRemainingMuteFadeFrames() const;
void SetInitialVolume(f32 vol);
f32 GetInitialVolume() const;
void SetVolume(f32, s32);
s32 GetVolume() const;
void SetPitch(f32);
f32 GetPitch() const;
void SetLpfFreq(f32);
f32 GetLpfFreq() const;
void SetBiquadFilter(s32, f32);
void GetBiquadFilter(s32 *, f32 *) const;
void SetOutputLine(u32);
u32 GetOutputLine() const;
void ResetOutputLine();
void SetMixMode(nn::atk::MixMode);
nn::atk::MixMode GetMixMode();
void SetPan(f32);
f32 GetPan() const;
void SetSurroundPan(f32);
f32 GetSurroundPan() const;
void SetMainSend(f32);
f32 GetMainSend() const;
u64* _8; // nn::atk::detail::PlayerHeap*
u64* _10; // nn::atk::SoundHandle*
u64* _18; // nn::atk::SoundHandle*
nn::atk::SoundPlayer* mSoundPlayer; // _20
u64* _28; // nn::atk::SoundActor*
u64* _30; // nn::atk::detail::ExternalSoundPlayer*
u64* _38; // nn::atk::SoundArchive*
u8 _40[0xF0-0x40];
s32 mPriority; // _F0
u32 _F4;
u32 _F8;
s32 mAutoStopCounter; // _FC
u64 _100;
u32 mID; // _108
u32 _10C;
u32 _110;
u32 _114;
f32 mInitialVolume; // _118
f32 mPitch; // _11C
f32 mLpfFreq; // _120
f32 _124;
u32 mOutputLine; // _128
f32 _12C;
f32 mVolume; // _130
u32 _134;
u32 _138;
nn::atk::MixMode mMixMode; // _13C
f32 mPan; // _140
f32 mSurroundPan; // _144
f32 mMainSend; // _148
u8 _14C[0x158-0x14C];
f32 mOutputVol; // _158
u8 _15C[0x190-0x15C];
f32 mOutputPan; // _190
f32 mOutputSurroundPan; // _194
f32 mOutputMainSend; // _198
f32 mOutputFxSend; // _19C
static u64 g_LastInstanceId;
};
};
};
};