SuperMarioOdysseyOnline/include/nn/atk.h

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2022-06-16 21:33:18 +00:00
#pragma once
#include "types.h"
namespace nn { namespace atk {
class SoundArchive
{
public:
const char* GetItemLabel(u32 id) const;
u32 GetItemId(char const* label) const;
};
class SoundActor // Inherits SoundStartable, size: 0x7C
{
public:
virtual ~SoundActor();
u8 data[0x7C-0x4];
};
} }