SuperMarioOdysseyOnline/include/al/rumble/alPadRumbleFunction.h

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2022-06-16 21:33:18 +00:00
#pragma once
#include "al/LiveActor/LiveActor.h"
#include "al/layout/LayoutActor.h"
#include "PadRumbleParam.h"
namespace al {
class PadRumbleDirector;
}
namespace alPadRumbleFunction {
al::PadRumbleDirector *getPadRumbleDirector(al::LiveActor const*);
al::PadRumbleDirector *getPadRumbleDirector(al::LayoutActor const*);
void startPadRumble(al::PadRumbleDirector *,sead::Vector3<float> const&,char const*,float,float,int);
void startPadRumbleWithParam(al::PadRumbleDirector *,sead::Vector3<float> const&,char const*,al::PadRumbleParam const&,int);
void startPadRumble(al::LiveActor const*,char const*,float,float,int);
void startPadRumblePos(al::LiveActor const*,sead::Vector3<float> const&,char const*,float,float,int);
void startPadRumbleWithParam(al::LiveActor const*,sead::Vector3<float> const&,char const*,al::PadRumbleParam const&,int);
void startPadRumbleNo3D(al::PadRumbleDirector *,char const*,int);
void startPadRumbleNo3DWithParam(al::PadRumbleDirector *,char const*,al::PadRumbleParam const&,int);
void startPadRumbleNo3DWithParam(al::PadRumbleDirector *,char const*,float,float,float,float,int);
void startPadRumbleNo3D(al::LiveActor const*,char const*,int);
void startPadRumbleNo3DWithParam(al::LiveActor const*,char const*,al::PadRumbleParam const&,int);
void startPadRumbleNo3DWithParam(al::LiveActor const*,char const*,float,float,float,float,int);
void stopPadRumbleOneTime(al::PadRumbleDirector *,char const*,int);
void stopPadRumbleOneTime(al::LiveActor const*,char const*,int);
void startPadRumbleLoop(al::PadRumbleDirector *,char const*,sead::Vector3<float> const*,float,float,int);
void startPadRumbleLoopWithParam(al::PadRumbleDirector *,char const*,sead::Vector3<float> const*,al::PadRumbleParam const&,int);
void startPadRumbleLoop(al::LiveActor const*,char const*,sead::Vector3<float> const*,float,float,int);
void startPadRumbleLoopWithParam(al::LiveActor const*,char const*,sead::Vector3<float> const*,al::PadRumbleParam const&,int);
void startPadRumbleLoopNo3D(al::PadRumbleDirector *,char const*,sead::Vector3<float> const*,int);
void startPadRumbleLoopNo3DWithParam(al::PadRumbleDirector *,char const*,sead::Vector3<float> const*,al::PadRumbleParam const&,int);
void startPadRumbleLoopNo3D(al::LiveActor const*,char const*,sead::Vector3<float> const*,int);
void startPadRumbleLoopNo3DWithParam(al::LiveActor const*,char const*,sead::Vector3<float> const*,al::PadRumbleParam const&,int);
void stopPadRumbleLoop(al::PadRumbleDirector *,char const*,sead::Vector3<float> const*,int);
void stopPadRumbleLoop(al::LiveActor const*,char const*,sead::Vector3<float> const*,int);
void checkIsAlivePadRumbleLoop(al::PadRumbleDirector *,char const*,sead::Vector3<float> const*,int);
void checkIsAlivePadRumbleLoop(al::LiveActor const*,char const*,sead::Vector3<float> const*,int);
void startPadRumbleLoopControlable(al::LiveActor const*,char const*,sead::Vector3<float> const*,int);
void changePadRumbleLoopVolmue(al::LiveActor const*,char const*,sead::Vector3<float> const*,float,float,int);
void changePadRumbleLoopVolmueEaseInRange(al::LiveActor const*,char const*,sead::Vector3<float> const*,float,float,float,float,float,int);
void changePadRumbleLoopPitch(al::LiveActor const*,char const*,sead::Vector3<float> const*,float,float,int);
void startPadRumbleDirectValue(al::LiveActor const*,float,float,float,float,float,float,int);
void stopPadRumbleDirectValue(al::LiveActor const*,int);
void startPadRumbleWithVolume(al::LiveActor const*,char const*,float,float,int);
void startPadRumbleWithVolume(al::PadRumbleDirector *,char const*,float,float,int);
void makePadRumbleParamNearFarVolume(al::PadRumbleParam *,float,float,float);
void makePadRumbleParamNearFarVolumeLR(al::PadRumbleParam *,float,float,float,float);
void makePadRumbleParamNearFarVolumePitch(al::PadRumbleParam *,float,float,float,float);
void makePadRumbleParamNearFarVolumePitchLR(al::PadRumbleParam *,float,float,float,float,float,float);
};