SuperMarioOdysseyOnline/include/server/SocketClient.hpp

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#pragma once
#include "SocketBase.hpp"
#include "al/async/AsyncFunctorThread.h"
#include "heap/seadHeap.h"
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#include "nn/result.h"
#include "sead/math/seadVector.h"
#include "sead/math/seadQuat.h"
#include "sead/container/seadPtrArray.h"
#include "al/util.hpp"
#include "nn/account.h"
#include "syssocket/sockdefines.h"
#include "thread/seadMessageQueue.h"
#include "thread/seadMutex.h"
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#include "types.h"
#include "packets/Packet.h"
class Client;
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class SocketClient : public SocketBase {
public:
SocketClient(const char* name, sead::Heap* heap, Client* client);
nn::Result init(const char* ip, u16 port) override;
bool tryReconnect();
bool closeSocket() override;
bool startThreads();
void endThreads();
bool send(Packet* packet);
bool recv();
bool queuePacket(Packet *packet);
void trySendQueue();
void sendFunc();
void recvFunc();
Packet *tryGetPacket(sead::MessageQueue::BlockType blockType = sead::MessageQueue::BlockType::Blocking);
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void printPacket(Packet* packet);
bool isConnected() { return socket_log_state == SOCKET_LOG_CONNECTED; }
u32 getSendCount() { return mSendQueue.getCount(); }
u32 getSendMaxCount() { return mSendQueue.getMaxCount(); }
u32 getRecvCount() { return mRecvQueue.getCount(); }
u32 getRecvMaxCount() { return mRecvQueue.getMaxCount(); }
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void setIsFirstConn(bool value) { mIsFirstConnect = value; }
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private:
sead::Heap* mHeap = nullptr;
Client* client = nullptr;
al::AsyncFunctorThread* mRecvThread = nullptr;
al::AsyncFunctorThread* mSendThread = nullptr;
sead::MessageQueue mRecvQueue;
sead::MessageQueue mSendQueue;
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int maxBufSize = 100;
bool mIsFirstConnect = true;
/**
* @param str a string containing an IPv4 address or a hostname that can be resolved via DNS
* @param out IPv4 address
* @return if this function was successfull and out contains a valid IP address
*/
bool stringToIPAddress(const char* str, in_addr* out);
};
typedef void (SocketClient::*SocketThreadFunc)(void);