SuperMarioOdysseyOnline/include/nn/g3d/ResMaterial.h

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2022-06-16 21:33:18 +00:00
/**
* @file ResMaterial.h
* @brief Resource material for models.
*/
#pragma once
#include "types.h"
#include "nn/gfx/api.h"
#include "nn/gfx/device.h"
namespace nn
{
namespace g3d
{
typedef void* TextureRef;
class ResMaterial
{
public:
u64 BindTexture(nn::g3d::TextureRef (*)(char const *, void *), void *);
void ForceBindTexture(nn::g3d::TextureRef const &, char const *);
void ReleaseTexture();
void Setup(nn::gfx::TDevice<nn::gfx::ApiVariation<nn::gfx::ApiType<4>, nn::gfx::ApiVersion<4>>> *);
void Cleanup(nn::gfx::TDevice<nn::gfx::ApiVariation<nn::gfx::ApiType<8>, nn::gfx::ApiVersion<8>>> *);
void Reset();
void Reset(u32);
u8 _0[0xB4];
};
};
};