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https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
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76 lines
3 KiB
C
76 lines
3 KiB
C
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/**
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* @file PlayerHackKeeper.h
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* @brief Contains info on the current hack (capture)
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*/
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#pragma once
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#include "al/LiveActor/LiveActor.h"
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#include "game/Interfaces/IUsePlayerHack.h"
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#include "game/Player/PlayerInput.h"
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#include "game/Player/HackCap.h"
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#include "game/Player/PlayerCollider.h"
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#include "game/Player/HackCap/CapTargetInfo.h"
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struct HackEndParam;
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struct PlayerRecoverySafetyPoint;
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struct PlayerDamageKeeper;
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struct IPlayerModelChanger;
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struct IUsePlayerHeightCheck;
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class PlayerHackKeeper
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{
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public:
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PlayerHackKeeper(al::LiveActor *,HackCap *,PlayerRecoverySafetyPoint *,PlayerInput const*,sead::Matrix34f const*,PlayerDamageKeeper const*,IPlayerModelChanger const*,IUsePlayerHeightCheck const*);
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void createHackModel(al::ActorInitInfo const&);
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void startHack(al::HitSensor *,al::HitSensor *,al::LiveActor *);
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void setupHack(al::HitSensor *,al::HitSensor *,al::LiveActor *);
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void endHack(HackEndParam const*);
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void endHackStartDemo(al::LiveActor *);
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void startHackStartDemo(al::LiveActor *);
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void startHackStartDemoPuppetable(al::LiveActor *);
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void addHackStartDemo(al::LiveActor *);
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void appearHackDemoModel(sead::Matrix34f const&,float);
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void updateHackDemoModel(sead::Matrix34f const&,float);
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void deleteHackDemoModelEffect(void);
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void killHackDemoModel(void);
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bool isActiveHackStartDemo(void) const;
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void recordHack(void);
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void cancelHackArea(void);
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void cancelHack(void);
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void cancelForceRecovery(void);
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void tryEscapeHack(void);
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void sendTransferHack(void);
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void sendMarioDemo(void);
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void forceKillHack(void);
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void sendMarioDead(void);
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void sendMarioInWater(void);
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void sendMarioDeathArea(void);
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void sendMsgEnableMapCheckPointWarp(void);
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void sendMsgSelfCeilingCheckMiss(void);
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void receiveRequestTransferHack(al::HitSensor *);
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void requestDamage(void);
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void receiveRequestDamage(void);
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void sendSyncDamageVisibility(void);
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void pushWorldEndBorder(sead::Vector3f const&);
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const char *getCurrentHackName(void) const;
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PlayerCollider *getPlayerCollision(void);
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float getHackGuideHeight(void);
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bool isHackGuideEnable(void) const;
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float getHackStayGravityMargine(void);
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void *getCollisionPartsFilter(void);
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bool isHackGroupTalkScare(void) const;
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bool isHackNoCollisionMsg(void) const;
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bool isHackNoSeparateCameraInput(void) const;
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bool isHackUsePlayerCollision(void) const;
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bool isHackCancelCeilingCheck(void) const;
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bool isHackInvalidLifeRecovery(void) const;
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void requestForceHackStageStart(al::HitSensor *,CapTargetInfo const*,al::LiveActor *);
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void executeForceHackStageStart(al::HitSensor *,IUsePlayerHack *);
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void startDemo(void);
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void endDemo(void);
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char padding[0x68];
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al::LiveActor *currentHackActor;
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// 0x98 PlayerHackStartTexKeeper
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};
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