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https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
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73 lines
2 KiB
C
73 lines
2 KiB
C
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#pragma once
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#include "al/LiveActor/LiveActor.h"
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#include "game/Interfaces/IUsePlayerCollision.h"
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#include "game/Player/PlayerConst.h"
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#include "game/Player/PlayerInput.h"
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class PlayerActionGroundMoveControl {
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public:
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PlayerActionGroundMoveControl(al::LiveActor *,PlayerConst const*,PlayerInput const*,IUsePlayerCollision const*);
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void initDash(struct IJudge *,float,int);
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void setupDash(float,int);
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void setup(float maxSpeed, float minSpeed, int normalAccelFrame, int stickOnBrakeFrame, int normalBrakeFrame, float gravityMove, float breakSpeed, int breakOnCounterBorder);
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void appear(void);
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void reset(sead::Vector3<float> const&);
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void calcInitBrakeOnCounter(void);
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void update(void);
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void updateSkateMove(void);
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void updateNormalMove(void);
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void updateNormalAndSnap(sead::Vector3<float> *);
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void calcTurnTiltRate(void);
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void calcMoveInput(sead::Vector3<float> *,sead::Vector3<float> const&);
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void isActiveSquatBrake(void);
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void updateHillAffect(sead::Vector3<float> const&,sead::Vector3<float> const&,bool);
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void calcMaxSpeed(float);
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void calcAccelRate(float);
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void updatePoseUpFront(sead::Vector3<float> const&, sead::Vector3<float> const&, float);
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void *qword0;
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PlayerConst *mPlayerConst;
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void *qword10;
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void *qword18;
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void *qword20;
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bool byte28;
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int dword2C;
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int dword30;
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int dword34;
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float mMaxSpeed;
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float mMinSpeed;
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void *qword40;
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int mNormalAccelFrame;
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int mStickOnBrakeFrame;
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int mNormalBrakeFrame;
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float mGravityMove;
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float mBreakSpeed;
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int mBreakOnCounterBorder;
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bool gap60[8];
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void *qword68;
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void *qword70;
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bool byte78;
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bool gap79[3];
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int dword7C;
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bool byte80;
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bool gap81[3];
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void *qword84;
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int dword8C;
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void *qword90;
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int dword98;
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bool byte9C;
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bool gap9D[3];
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int dwordA0;
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bool byteA4;
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bool gapA5[3];
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void *qwordA8;
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void *qwordB0;
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int dwordB8;
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s16 wordBC;
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bool gapBE[2];
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int dwordC0;
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bool byteC4;
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bool gapC5[15];
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s16 wordD4;
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};
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