2022-06-16 21:33:18 +00:00
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#pragma once
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#include "sead/prim/seadSafeString.hpp"
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#include "al/LiveActor/LiveActor.h"
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#include "al/util.hpp"
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struct ShineData; // unused class identical to this one (maybe)
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struct QuestInfo;
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struct UniqObjInfo;
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namespace al {
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class IUseMessageSystem;
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}
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class ShineInfo {
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public:
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ShineInfo(void);
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void clear(void);
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void init(const char *, const char *, const char *, QuestInfo const *info, int shineId);
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void initForHintPhoto(const al::LiveActor *, const al::IUseMessageSystem *, const al::ActorInitInfo &);
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bool isEmpty(void) const;
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bool isEqual(const ShineInfo *) const;
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bool isEqual(const ShineData *) const;
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void writeShineData(ShineData *) const;
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void readShineData(ShineData *);
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void readShineData(const UniqObjInfo *);
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void copyShineInfo(const ShineInfo *);
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sead::FixedSafeString<0x80> stageName = sead::FixedSafeString<0x80>(); // 0x0 (Size: 0x98)
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sead::FixedSafeString<0x80> objectId = sead::FixedSafeString<0x80>(); // 0xA0
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2022-09-04 09:23:02 +00:00
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sead::FixedSafeString<0x80> mShineLabel = sead::FixedSafeString<0x80>(); // 0x138
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2022-06-16 21:33:18 +00:00
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int shineId; // 1C8
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const QuestInfo *curQuest; // 1D0
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bool unkA; // 0x1D8
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unsigned long timeDay; // 0x1E0
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};
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