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https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
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66 lines
2.8 KiB
C
66 lines
2.8 KiB
C
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#pragma once
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#include "CameraPoseUpdater.h"
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#include "CameraPoserSceneInfo.h"
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#include "al/camera/CameraPoser.h"
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#include "al/camera/CameraTicket.h"
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#include "al/hio/HioNode.h"
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#include "al/execute/IUseExecutor.h"
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namespace al {
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class CameraResourceHolder;
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class CameraRailHolder;
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class CameraPoserFactory;
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class PlayerHolder;
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class ICameraInput;
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class NameToCameraParamTransferFunc;
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class CameraDirector : public al::HioNode, public al::IUseExecutor {
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public:
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void init(al::CameraPoserSceneInfo *,al::CameraPoserFactory const*);
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al::CameraPoseUpdater *getPoseUpdater(int) const;
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void endInit(al::PlayerHolder const*);
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al::CameraTicket *createCameraFromFactory(char const *creatorName, al::PlacementId const*,char const*, int priority, sead::Matrix34f const&);
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void createCamera(al::CameraPoser *,al::PlacementId const*,char const*,int,sead::Matrix34f const&,bool);
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void execute(void) override;
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void update(void);
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void createObjectCamera(al::PlacementId const*,char const*,char const*,int,sead::Matrix34f const&);
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void createObjectEntranceCamera(al::PlacementId const*,char const*,sead::Matrix34f const&);
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void createMirrorObjectCamera(al::PlacementId const*,char const*,int,sead::Matrix34f const&);
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void initAreaCameraSwitcherMultiForPrototype(al::AreaObjDirector *);
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al::ICameraInput *getCameraInput(int);
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void setCameraInput(al::ICameraInput const*);
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void setViewCameraInput(al::ICameraInput const*,int);
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void initAreaCameraSwitcherSingle(void);
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void initResourceHolder(al::CameraResourceHolder const*);
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void registerCameraRailHolder(al::CameraRailHolder *);
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void initSceneFovyDegree(float);
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void setCameraParamTransferFuncTable(al::NameToCameraParamTransferFunc const*,int);
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void initSettingCloudSea(float);
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void initSnapShotCameraAudioKeeper(al::IUseAudioKeeper *);
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void initAndCreatePauseCameraCtrl(float);
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float getSceneFovyDegree(void) const;
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void validateCameraArea2D(void);
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void invalidateCameraArea2D(void);
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void stopByDeathPlayer(void);
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void restartByDeathPlayer(void);
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void startInvalidStopJudgeByDemo(void);
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void endInvalidStopJudgeByDemo(void);
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void startSnapShotMode(bool);
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void endSnapShotMode(void);
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unsigned char padding[0x20];
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al::CameraPoserFactory *mFactory; // 0x28
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al::CameraPoserSceneInfo *mSceneInfo; // 0x30
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// 0xBC float farClipDistance
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// 0xB8 float nearClipDistance
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};
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class IUseCamera
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{
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public:
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virtual al::CameraDirector* getCameraDirector() const = 0;
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};
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};
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