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https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
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66 lines
1.8 KiB
C
66 lines
1.8 KiB
C
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/**
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* @file checksum.h
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* @brief NEX Checksum Implementation.
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*/
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#pragma once
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#include "buffer.h"
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#include "RootObject.h"
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#include "types.h"
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namespace nn
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{
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namespace nex
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{
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class ChecksumAlgorithm : public nn::nex::RootObject
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{
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public:
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ChecksumAlgorithm();
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virtual ~ChecksumAlgorithm();
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virtual bool ComputeChecksum(nn::nex::Buffer const &, nn::nex::Buffer *) = 0;
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// virtual bool ComputeChecksum(u8 const **, u64 const *, u64, nn::nex::SignatureBytes &) = 0;
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virtual bool IsReady() const;
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virtual void ComputeChecksumForTransport(u8 const *, u64);
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virtual u32 ComputeChecksumForTransportArray(u8 const **, u64 const*, u64) = 0;
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virtual u32 GetChecksumLength() = 0;
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u64 _8;
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u8 _10;
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};
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class MD5Checksum : public nn::nex::ChecksumAlgorithm
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{
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public:
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MD5Checksum();
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virtual ~MD5Checksum();
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virtual bool ComputeChecksum(nn::nex::Buffer const &, nn::nex::Buffer *);
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virtual u32 ComputeChecksumForTransportArray(u8 const **, u64 const*, u64);
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virtual u32 GetChecksumLength();
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};
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class CRC16Checksum : public nn::nex::ChecksumAlgorithm
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{
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public:
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CRC16Checksum();
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virtual ~CRC16Checksum();
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virtual bool ComputeChecksum(nn::nex::Buffer const &, nn::nex::Buffer *);
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virtual u32 ComputeChecksumForTransportArray(u8 const **, u64 const*, u64);
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virtual u32 GetChecksumLength();
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};
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/*
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this actually inherits some sort of KeyedChecksum thing. whatever
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class HMACChecksum : public nn::nex::ChecksumAlgorithm
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{
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};
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*/
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};
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};
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