SuperMarioOdysseyOnline/include/nn/socket.h

40 lines
832 B
C
Raw Normal View History

2022-06-16 21:33:18 +00:00
#pragma once
#include "../types.h"
struct in_addr
{
u32 data; // 0
};
struct sockaddr
{
u8 _0; // 0
u8 family; // 1
u16 port; // 2
in_addr address; // 4
u8 _8[8]; // 8
};
namespace nn { namespace socket {
Result Initialize(void* pool, ulong poolSize, ulong allocPoolSize, int concurLimit);
s32 SetSockOpt(s32 socket, s32 socketLevel, s32 option, void const*, u32 len);
s32 Socket(s32 domain, s32 type, s32 protocol);
s32 Connect(s32 socket, const sockaddr* address, u32 addressLen);
Result Close(s32 socket);
s32 Send(s32 socket, const void* data, ulong dataLen, s32 flags);
s32 Recv(s32 socket, void* out, ulong outLen, s32 flags);
u16 InetHtons(u16 val);
s32 InetAton(const char* addressStr, in_addr* addressOut);
2022-06-19 01:36:00 +00:00
u32 GetLastErrno();
2022-06-16 21:33:18 +00:00
} }