SuperMarioOdysseyOnline/include/nn/audio.h

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2022-06-16 21:33:18 +00:00
/**
* @file audio.h
* @brief Audio implementation.
*/
#pragma once
#include "types.h"
namespace nn
{
namespace audio
{
struct AudioRendererConfig
{
u64* _0;
u64* _8;
u64* _10;
u64* _18;
u64* _20;
u64* _28;
u64* _30;
u64* _38;
u64* _40;
u64* _48;
u64* _50;
};
struct DelayType
{
u64* _0;
};
struct FinalMixType
{
u64* _0;
};
struct SubMixType
{
u64* _0;
};
void SetDelayInputOutput(nn::audio::DelayType *, s8 const *, s8 const *, s32);
void* RemoveDelay(nn::audio::AudioRendererConfig *, nn::audio::DelayType *, nn::audio::FinalMixType *);
void* RemoveDelay(nn::audio::AudioRendererConfig *, nn::audio::DelayType *, nn::audio::SubMixType *);
bool IsDelayRemoveable(nn::audio::DelayType *);
};
};