SuperMarioOdysseyOnline/include/al/camera/CameraTargetBase.h

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C
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2022-06-16 21:33:18 +00:00
#pragma once
#include "sead/math/seadVector.h"
namespace al {
struct CameraSubTargetBase;
class CameraTargetBase {
public:
CameraTargetBase();
virtual void calcSide(sead::Vector3f *) const {return;};
virtual void calcUp(sead::Vector3f *) const {return;};
virtual void calcFront(sead::Vector3f *) const {return;};
virtual void calcGravity(sead::Vector3f *input) const {input->x = -1.f; input->y = 0.f; input->z = 0.f; return;};
virtual void calcVelocity(sead::Vector3f *) const {return;};
virtual bool isCollideGround(void) const {return false;};
virtual bool isInWater(void) const {return false;};
virtual bool isInMooonGravity(void) const {return false;};
virtual bool isClimbPole(void) const {return false;};
virtual bool isGrabCeil(void) const {return false;};
virtual bool isWallWatch(void) const {return false;};
virtual bool isInvalidMoveByInput(void) const {return false;};
virtual bool isEnableEndAfterInterpole(void) const {return false;};
virtual void update(void) const {return;};
virtual float getRequestDistance(void) const {return -1.f;};
bool isActiveTarget; // 0x8
};
}