SuperMarioOdysseyOnline/include/sead/thread/seadEvent.h

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2022-06-16 21:33:18 +00:00
#pragma once
#ifdef NNSDK
#include <nn/os.h>
#endif
#include "heap/seadDisposer.h"
#include "time/seadTickSpan.h"
namespace sead
{
class Heap;
class Event : public IDisposer
{
public:
Event();
explicit Event(bool manual_reset);
explicit Event(Heap* disposer_heap);
Event(Heap* disposer_heap, bool manual_reset);
Event(Heap* disposer_heap, IDisposer::HeapNullOption heap_null_option);
Event(Heap* disposer_heap, IDisposer::HeapNullOption heap_null_option, bool manual_reset);
~Event() override;
Event(const Event&) = delete;
Event& operator=(const Event&) = delete;
void initialize(bool manual_reset);
void wait();
bool wait(TickSpan duration);
void setSignal();
void resetSignal();
private:
void setInitialized([[maybe_unused]] bool initialized)
{
#ifdef SEAD_DEBUG
mInitialized = initialized;
#endif
}
#ifdef NNSDK
nn::os::LightEventType mEventInner;
#else
#error "Unknown platform"
#endif
#ifdef SEAD_DEBUG
bool mInitialized = false;
#endif
};
} // namespace sead