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29 lines
540 B
C
29 lines
540 B
C
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/**
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* @file RenderTargetDepth.h
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* @brief Defines a class to represent a render target depth.
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*/
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#pragma once
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#include "TextureData.h"
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namespace agl
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{
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class RenderTargetDepth : public agl::TextureData
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{
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public:
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RenderTargetDepth();
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RenderTargetDepth(agl::TextureData const &, u32, u32);
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void onApplyTextureData_();
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void initRegs_(u32) const;
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s32 _128;
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u32 _12C;
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u64 _130;
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u64 _138;
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u64 _140;
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u64 _148;
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u8 _150[0x178-0x150];
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};
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};
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