mirror of
https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
synced 2024-11-25 12:45:17 +00:00
50 lines
2.3 KiB
C
50 lines
2.3 KiB
C
|
#pragma once
|
||
|
|
||
|
#include "HackCap.h"
|
||
|
#include "PlayerAnimator.h"
|
||
|
#include "PlayerInput.h"
|
||
|
#include "al/sensor/HitSensor.h"
|
||
|
#include "PlayerColliderHakoniwa.h"
|
||
|
#include "PlayerHackKeeper.h"
|
||
|
#include "PlayerCostumeInfo.h"
|
||
|
#include "PlayerModelChangerHakoniwa.h"
|
||
|
|
||
|
class PlayerInfo {
|
||
|
public:
|
||
|
PlayerInfo();
|
||
|
|
||
|
PlayerModelChangerHakoniwa *pModelChanger; // 0x0
|
||
|
struct PlayerOxygen *pOxygen; // 0x8
|
||
|
PlayerAnimator *mPlayerAnimator; // 0x10
|
||
|
struct PlayerBindKeeper *pBindKeeper; // 0x18
|
||
|
struct PlayerDamageKeeper *pDamageKeeper; // 0x20
|
||
|
struct PlayerDemoActionFlag *pDemoActionFlag; // 0x28
|
||
|
struct PlayerEquipmentUser *pEquipmentUser; // 0x30
|
||
|
HackCap *mHackCap; // 0x38
|
||
|
struct WorldEndBorderKeeper *mWorldEndBorderKeeper; // 0x40
|
||
|
struct PlayerCarryKeeper *pCarryKeeper; // 0x48
|
||
|
struct PlayerJointControlKeeper *pJoinControlKeeper; // 0x50
|
||
|
struct PlayerCounterIceWater *pCounterIceWater; // 0x58
|
||
|
struct PlayerStainControl *pStainControl; // 0x60
|
||
|
struct FootPrintHolder *mFootPrintHolder; // 0x68
|
||
|
al::HitSensor *mHitSensor; // 0x70
|
||
|
struct PlayerFormSensorCollisionArranger *pSensorCollArranger; // 0x78
|
||
|
PlayerInput *pInput; // 0x80
|
||
|
PlayerColliderHakoniwa *pColliderHakoniwa; // 0x88
|
||
|
struct PlayerModelHolder *pModelHolder; // 0x90
|
||
|
PlayerHackKeeper *pHackKeeper; // 0x98
|
||
|
struct PlayerCapManHeroEyesControl *pCapManHeroEyesCtrl; // 0xA0
|
||
|
struct PlayerRecoverySafetyPoint *pRecoverySafetyPoint; // 0xA8
|
||
|
PlayerCostumeInfo *pCostumeInfo; // 0xB0
|
||
|
struct PlayerJudgeCameraInWater *pJudgeCameraInWater; // 0xB8
|
||
|
struct PlayerJudgeTalkGround *pJudgeTalkGround; // 0xC0
|
||
|
struct PlayerJudgeTalkSwim *pJudgeTalkSwim; // 0xC8
|
||
|
struct PlayerJudgeDead *pJudgeDead; // 0xD0
|
||
|
struct PlayerJudgeDeadWipeStart *pJudgeDeadWipeStart; // 0xD8
|
||
|
struct PlayerJudgeDrawForward *pJudgeDrawForward; // 0xE0
|
||
|
struct PlayerJudgeSameNerve *pJudgeSameNervePoleClimb; // 0xE8
|
||
|
struct PlayerJudgeSameNerve *pJudgeSameNerveGrabCeil; // 0xF0
|
||
|
struct PlayerJudgeSameNerve *pJudgeSameNerveWallCatch; // 0xF8
|
||
|
struct PlayerJudgeActiveCameraSubjective *pJudgeActiveCameraSubjective; // 0x100
|
||
|
// theres a lot more judges and same nerves but im too lazy to get them all
|
||
|
};
|