SuperMarioOdysseyOnline/include/sead/prim/seadScopeGuard.h

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2022-06-16 21:33:18 +00:00
#pragma once
#include <optional>
#include <utility>
namespace sead
{
template <typename Function>
class ScopeGuard final
{
public:
ScopeGuard(Function&& function) : mFunction(std::move(function)) {}
ScopeGuard(ScopeGuard&& other) noexcept
{
mFunction = std::move(other.mFunction);
other.dismiss();
}
~ScopeGuard() { exit(); }
void dismiss() { mFunction.reset(); }
void exit()
{
if (!mFunction)
return;
(*mFunction)();
dismiss();
}
private:
std::optional<Function> mFunction;
};
/// To work around the lack of CTAD in compilers with incomplete C++17 support.
template <typename Function>
ScopeGuard<Function> makeScopeGuard(Function&& function)
{
return ScopeGuard<Function>(std::forward<Function>(function));
}
} // namespace sead