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48 lines
1.4 KiB
C
48 lines
1.4 KiB
C
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/**
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* @file RenderBuffer.h
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* @brief Defines classes that implement a render buffer.
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*/
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#pragma once
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#include "RenderTargetColor.h"
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#include "RenderTargetDepth.h"
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#include "sead/gfx/seadFrameBuffer.h"
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namespace agl
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{
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class RenderBuffer : public sead::FrameBuffer
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{
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public:
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RenderBuffer();
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RenderBuffer(sead::Vector2<f32> const &, sead::BoundBox2<f32> const &);
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RenderBuffer(sead::Vector2<f32> const &, f32, f32, f32, f32);
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virtual ~RenderBuffer();
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virtual void copyToDisplayBuffer(sead::DrawContext *, sead::DisplayBuffer const *);
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virtual void clear(sead::DrawContext *, u32, sead::Color4f const &, f32, u32);
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virtual void bindImpl_(sead::DrawContext *) const;
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void initialize_();
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void setRenderTargetColorNullAll();
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void adjustPhysicalAreaAndVirtualSizeFromColorTarget(u32);
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void invalidateGPUCache(agl::DrawContext *) const;
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void bind_(agl::DrawContext *, u16) const;
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u32 _8;
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u32 C;
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u64 _10;
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u32 _18;
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u32 _1C;
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agl::RenderTargetColor* _20;
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agl::RenderTargetColor* _28;
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agl::RenderTargetColor* _30;
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agl::RenderTargetColor* _38;
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agl::RenderTargetColor* _40;
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agl::RenderTargetColor* _48;
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agl::RenderTargetColor* _50;
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agl::RenderTargetColor* _58;
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agl::RenderTargetDepth* _60;
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};
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};
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