SuperMarioOdysseyOnline/include/SocketBase.hpp

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#pragma once
#include <string>
#include <cstring>
#include "types.h"
#include "nn.h"
#include "sead/basis/seadNew.h"
class SocketBase {
public:
SocketBase(const char *name);
virtual nn::Result init(const char * ip, u16 port) = 0;
virtual bool closeSocket();
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const char *getStateChar();
u8 getLogState();
s32 getFd();
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void set_sock_flags(int flags);
void setName(const char *name) {strcpy(sockName, name);};
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u32 socket_errno;
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protected:
s32 socket_log(const char* str);
s32 socket_read_char(char *out);
char sockName[0x10] = {};
const char *sock_ip;
u16 port;
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u8 socket_log_state = SOCKET_LOG_UNINITIALIZED;
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s32 socket_log_socket;
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int sock_flags;
};