SuperMarioOdysseyOnline/include/packets/PlayerConnect.h

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2022-06-16 21:33:18 +00:00
#pragma once
#include "Packet.h"
struct PlayerConnect : Packet {
PlayerConnect() : Packet() {this->mType = PacketType::PLAYERCON; mPacketSize = sizeof(PlayerConnect) - sizeof(Packet);};
ConnectionTypes conType;
u16 maxPlayerCount;
char clientName[COSTUMEBUFSIZE] = {};
};