SuperMarioOdysseyOnline/include/packets/Packet.h

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2022-06-16 21:33:18 +00:00
#pragma once
#include "sead/math/seadVector.h"
#include "sead/math/seadQuat.h"
#include "nn/account.h"
#define PACKBUFSIZE 0x30
#define COSTUMEBUFSIZE 0x20
#define MAXPACKSIZE 0x100
enum PacketType : short {
UNKNOWN,
CLIENTINIT,
PLAYERINF,
HACKCAPINF,
GAMEINF,
TAGINF,
PLAYERCON,
PLAYERDC,
COSTUMEINF,
SHINECOLL,
CAPTUREINF,
CHANGESTAGE,
CMD
};
// attribute otherwise the build log is spammed with unused warnings
__attribute((used)) static const char *packetNames[] = {
"Unknown",
"Player Info",
"Player Cap Info",
"Game Info",
"Tag Info",
"Player Connect",
"Player Disconnect",
"Costume Info",
"Moon Collection",
"Capture Info",
"Server Command"
};
enum SenderType {
SERVER,
CLIENT
};
enum ConnectionTypes {
INIT,
RECONNECT
};
// unused
/*
static const char *senderNames[] = {
"Server",
"Client"
};
*/
struct Packet {
nn::account::Uid mUserID; // User ID of the packet owner
PacketType mType = PacketType::UNKNOWN;
short mPacketSize = 0; // represents packet size without size of header
};
// all packet types
#include "packets/PlayerInfPacket.h"
#include "packets/PlayerConnect.h"
#include "packets/PlayerDC.h"
#include "packets/GameInf.h"
#include "packets/TagInf.h"
#include "packets/CostumeInf.h"
#include "packets/ServerCommand.h"
#include "packets/ShineCollect.h"
#include "packets/CaptureInf.h"
#include "packets/HackCapInf.h"
#include "packets/ChangeStagePacket.h"
#include "packets/InitPacket.h"