SuperMarioOdysseyOnline/include/sead/stream/seadStreamSrc.h

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2022-06-16 21:33:18 +00:00
#pragma once
#include "basis/seadTypes.h"
namespace sead
{
class StreamSrc
{
public:
virtual u32 read(void* data, u32 size) = 0;
virtual u32 write(const void* data, u32 size) = 0;
virtual u32 skip(s32 offset) = 0;
virtual void rewind() = 0;
virtual bool isEOF() = 0;
virtual bool flush() { return true; }
};
} // namespace sead