SuperMarioOdysseyOnline/include/sead/math/seadMatrixCalcCommon.h

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2022-06-16 21:33:18 +00:00
#pragma once
#include <math/seadMathPolicies.h>
#include <math/seadVector.h>
namespace sead
{
template <typename T>
class Matrix22CalcCommon
{
public:
using Base = typename Policies<T>::Mtx22Base;
public:
static void makeIdentity(Base& o);
static void makeZero(Base& o);
static void copy(Base& o, const Base& n);
static void inverse(Base& o, const Base& n);
static void inverseTranspose(Base& o, const Base& n);
static void multiply(Base& o, const Base& a, const Base& b);
static void transpose(Base& o);
static void transposeTo(Base& o, const Base& n);
};
template <typename T>
class Matrix33CalcCommon
{
public:
using Base = typename Policies<T>::Mtx33Base;
using Mtx34 = typename Policies<T>::Mtx34Base;
using Quat = typename Policies<T>::QuatBase;
using Vec3 = typename Policies<T>::Vec3Base;
public:
static void makeIdentity(Base& o);
static void makeZero(Base& o);
static void copy(Base& o, const Base& n);
static void copy(Base& o, const Mtx34& n);
static void inverse(Base& o, const Base& n);
static void inverseTranspose(Base& o, const Base& n);
static void multiply(Base& o, const Base& a, const Base& b);
static void multiply(Base& o, const Mtx34& a, const Base& b);
static void multiply(Base& o, const Base& a, const Mtx34& b);
static void transpose(Base& o);
static void transposeTo(Base& o, const Base& n);
static void makeQ(Base& o, const Quat& q);
static void makeR(Base& o, const Vec3& r);
static void makeRIdx(Base& o, u32 xr, u32 yr, u32 zr);
static void makeRzxyIdx(Base& o, u32 xr, u32 yr, u32 zr);
static void makeS(Base& o, const Vec3& s);
static void makeSR(Base& o, const Vec3& s, const Vec3& r);
static void makeSRIdx(Base& o, const Vec3& s, const Vector3<u32>& r);
static void makeSRzxyIdx(Base& o, const Vec3& s, const Vector3<u32>& r);
static void toQuat(Quat& q, const Base& n);
};
template <typename T>
class Matrix34CalcCommon
{
public:
using Base = typename Policies<T>::Mtx34Base;
using Mtx33 = typename Policies<T>::Mtx33Base;
using Mtx44 = typename Policies<T>::Mtx44Base;
using Quat = typename Policies<T>::QuatBase;
using Vec3 = typename Policies<T>::Vec3Base;
using Vec4 = typename Policies<T>::Vec4Base;
public:
static void makeIdentity(Base& o);
static void makeZero(Base& o);
static void copy(Base& o, const Base& n);
static void copy(Base& o, const Mtx33& n, const Vec3& t);
static void copy(Base& o, const Mtx44& n);
static void inverse(Base& o, const Base& n);
static void inverse33(Base& o, const Base& n);
static void inverseTranspose(Base& o, const Base& n);
static void multiply(Base& o, const Base& a, const Base& b);
static void multiply(Base& o, const Mtx33& a, const Base& b);
static void multiply(Base& o, const Base& a, const Mtx33& b);
static void transpose(Base& o);
static void transposeTo(Base& o, const Base& n);
static void makeQ(Base& o, const Quat& q);
static void makeQT(Base& o, const Quat& q, const Vec3& t);
static void makeR(Base& o, const Vec3& r);
static void makeRIdx(Base& o, u32 xr, u32 yr, u32 zr);
static void makeRT(Base& o, const Vec3& r, const Vec3& t);
static void makeRTIdx(Base& o, const Vector3<u32>& r, const Vec3& t);
static void makeRzxyIdx(Base& o, u32 xr, u32 yr, u32 zr);
static void makeRzxyTIdx(Base& o, const Vector3<u32>& r, const Vec3& t);
static void makeS(Base& o, const Vec3& s);
static void makeSR(Base& o, const Vec3& s, const Vec3& r);
static void makeSRIdx(Base& o, const Vec3& s, const Vector3<u32>& r);
static void makeSRT(Base& o, const Vec3& s, const Vec3& r, const Vec3& t);
static void makeSRTIdx(Base& o, const Vec3& s, const Vector3<u32>& r, const Vec3& t);
static void makeSRzxyIdx(Base& o, const Vec3& s, const Vector3<u32>& r);
static void makeSRzxyTIdx(Base& o, const Vec3& s, const Vector3<u32>& r, const Vec3& t);
static void makeST(Base& o, const Vec3& s, const Vec3& t);
static void makeT(Base& o, const Vec3& t);
static void toQuat(Quat& q, const Base& n);
static void getBase(Vec3& v, const Base& n, s32 axis);
static void getRow(Vec4& v, const Base& n, s32 row);
static void getTranslation(Vec3& v, const Base& n);
static void getRotation(Vec3& v, const Base& n);
static void scaleAllElements(Base& n, T s);
static void scaleBases(Base& n, T sx, T sy, T sz);
static void setBase(Base& n, s32 axis, const Vec3& v);
static void setRow(Base& n, const Vec4& v, s32 row);
static void setTranslation(Base& n, const Vec3& v);
};
template <typename T>
class Matrix44CalcCommon
{
public:
using Base = typename Policies<T>::Mtx44Base;
using Mtx33 = typename Policies<T>::Mtx33Base;
using Mtx34 = typename Policies<T>::Mtx34Base;
using Quat = typename Policies<T>::QuatBase;
using Vec3 = typename Policies<T>::Vec3Base;
using Vec4 = typename Policies<T>::Vec4Base;
public:
static void makeIdentity(Base& o);
static void makeZero(Base& o);
static void copy(Base& o, const Base& n);
static void copy(Base& o, const Mtx33& n, const Vec3& t, const Vec4& v);
static void copy(Base& o, const Mtx34& n, const Vec4& v);
static void inverse(Base& o, const Base& n);
static void inverseTranspose(Base& o, const Base& n);
static void multiply(Base& o, const Base& a, const Base& b);
static void multiply(Base& o, const Mtx34& a, const Base& b);
static void multiply(Base& o, const Base& a, const Mtx34& b);
static void transpose(Base& o);
static void transposeTo(Base& o, const Base& n);
static void makeQ(Base& o, const Quat& q);
static void makeR(Base& o, const Vec3& r);
static void makeRIdx(Base& o, u32 xr, u32 yr, u32 zr);
static void makeRzxyIdx(Base& o, u32 xr, u32 yr, u32 zr);
static void toQuat(Quat& q, const Base& n);
static void getCol(Vec4& v, const Base& n, s32 axis);
static void getRow(Vec4& v, const Base& n, s32 row);
static void scaleAllElements(Base& n, T s);
static void scaleBases(Base& n, T sx, T sy, T sz, T sw);
static void setCol(Base& n, s32 axis, const Vec4& v);
static void setRow(Base& n, const Vec4& v, s32 row);
};
} // namespace sead
#define SEAD_MATH_MATRIX_CALC_COMMON_H_
#include <math/seadMatrixCalcCommon.hpp>
#undef SEAD_MATH_MATRIX_CALC_COMMON_H_