SuperMarioOdysseyOnline/include/sead/gfx/seadProjection.h

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2022-06-16 21:33:18 +00:00
#ifndef SEAD_PROJECTION_H_
#define SEAD_PROJECTION_H_
#include <basis/seadTypes.h>
#include <math/seadMatrix.h>
#include <math/seadVector.h>
#include <prim/seadRuntimeTypeInfo.h>
namespace sead
{
namespace Graphics
{
enum DevicePosture
{
cDevicePosture_Same = 0,
cDevicePosture_RotateRight = 1,
cDevicePosture_RotateLeft = 2,
cDevicePosture_RotateHalfAround = 3,
cDevicePosture_FlipX = 4,
cDevicePosture_FlipY = 5,
cDevicePosture_FlipXY = 3,
cDevicePosture_Invalid = 4,
};
}
class Projection
{
SEAD_RTTI_BASE(Projection)
public:
Projection();
virtual ~Projection();
virtual u32 getProjectionType() const = 0;
virtual void doUpdateMatrix(Matrix44f* mtx) const = 0;
virtual void doUpdateDeviceMatrix(Matrix44f*, const Matrix44f&, Graphics::DevicePosture) const;
virtual void doScreenPosToCameraPosTo(Vector3f*, const Vector3f&) const = 0;
void updateMatrixImpl_() const;
const Matrix44f& getDeviceProjectionMatrix() const;
mutable bool mDirty;
mutable bool mDeviceDirty;
Matrix44f mMatrix;
Matrix44f mDeviceMatrix;
Graphics::DevicePosture mDevicePosture;
f32 mDeviceZScale;
f32 mDeviceZOffset;
};
} // namespace sead
#endif // SEAD_PROJECTION_H_