SuperMarioOdysseyOnline/include/nn/atk/detail/SequenceSoundRuntime.h

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2022-06-16 21:33:18 +00:00
/**
* @file SequenceSoundRuntime.h
* @brief Sequenced Sound Runtime Info
*/
#pragma once
#include "types.h"
namespace nn
{
namespace atk
{
namespace detail
{
class SoundArchiveManager;
class SequenceSoundRuntime
{
public:
SequenceSoundRuntime();
~SequenceSoundRuntime();
void Initialize(s32, void **, void const *);
void Finalize();
void SetupSequenceTrack(s32, void **, void const *);
void SetupUserParam(void **, u64);
bool IsSoundArchiveAvailable() const;
s32 GetActiveCount() const;
s32 GetFreeCount() const;
void SetSequenceSkipIntervalTick(s32 tick);
s32 GetSequenceSkipIntervalTick();
void Update();
u8 _0[0xD0];
nn::atk::detail::SoundArchiveManager* mArchiveManager; // _D0
u64 _D8;
};
};
};
};