SuperMarioOdysseyOnline/include/layouts/NameTag.h

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2022-06-16 21:33:18 +00:00
#pragma once
#include "al/layout/LayoutActor.h"
#include "al/util/NerveUtil.h"
#include "al/util/LayoutUtil.h"
#include "al/util/LiveActorUtil.h"
#include "al/util/MathUtil.h"
class PuppetActor;
class NameTag : public al::LayoutActor {
public:
NameTag(PuppetActor*, const al::LayoutInitInfo&, float startDist, float endDist, const char *playerName);
void appear(void) override;
void control(void) override;
void updateTrans(void);
void update(void);
void end(void);
void setText(char const*);
bool isNearPlayerActor(float) const;
bool isVisible() const;
const char *getCurrentState();
void exeAppear(void);
void exeWait(void);
void exeEnd(void);
void exeHide(void);
PuppetActor *mPuppet; // 0x130
const char *mPaneName; // 0x138
float mStartDist; // 0x140
float mEndDist; // 0x144
float mNormalizedDist; // 0x148
};
namespace {
NERVE_HEADER(NameTag, Appear)
NERVE_HEADER(NameTag, Wait)
NERVE_HEADER(NameTag, End)
NERVE_HEADER(NameTag, Hide)
} // namespace