mirror of
https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
synced 2024-11-22 03:05:16 +00:00
39 lines
1.4 KiB
C
39 lines
1.4 KiB
C
|
#pragma once
|
||
|
|
||
|
#include "sead/math/seadVector.h"
|
||
|
#include "al/LiveActor/LiveActor.h"
|
||
|
#include "PlayerColliderHakoniwa.h"
|
||
|
#include "PlayerHackKeeper.h"
|
||
|
|
||
|
class IPlayerModelChanger;
|
||
|
|
||
|
class PlayerFormSensorCollisionArranger {
|
||
|
public:
|
||
|
PlayerFormSensorCollisionArranger(al::LiveActor *, PlayerColliderHakoniwa *, IPlayerModelChanger const*, PlayerHackKeeper const*);
|
||
|
void setFormModel3D(void);
|
||
|
void setFormModel2D(void);
|
||
|
void setFormActionSquat(void);
|
||
|
void setFormActionStandup(void);
|
||
|
void setFormActionWallGrab(sead::Vector3f const&);
|
||
|
void setFormActionGrabCeil(sead::Vector3f const&);
|
||
|
void setFormActionPoleClimb(sead::Vector3f const&);
|
||
|
void setFormActionSwim(void);
|
||
|
void setFormActionHack(void);
|
||
|
void setFormActionBind(bool);
|
||
|
void setFormActionRecovery(void);
|
||
|
void setFormActionAbyss(sead::Vector3f const&);
|
||
|
void setFormActionDead(void);
|
||
|
void setFormAttackSensorNone(void);
|
||
|
void setFormAttackSensorSpin(void);
|
||
|
void setFormAttackSensorTornado(void);
|
||
|
void setCollisionShapeOffsetGround(float);
|
||
|
const char *getHeadSensorName(void) const;
|
||
|
sead::Vector3f *getHeadPos(void) const;
|
||
|
float getHeadRadius(void) const;
|
||
|
sead::Vector3f *getBodyPos(void) const;
|
||
|
bool isEnableSafetyPointForm(void) const;
|
||
|
void update(void);
|
||
|
void syncForm(void);
|
||
|
void validateAttackSensor(void);
|
||
|
|
||
|
};
|