SuperMarioOdysseyOnline/include/game/Player/PlayerFormSensorCollisionArranger.h

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2022-06-16 21:33:18 +00:00
#pragma once
#include "sead/math/seadVector.h"
#include "al/LiveActor/LiveActor.h"
#include "PlayerColliderHakoniwa.h"
#include "PlayerHackKeeper.h"
class IPlayerModelChanger;
class PlayerFormSensorCollisionArranger {
public:
PlayerFormSensorCollisionArranger(al::LiveActor *, PlayerColliderHakoniwa *, IPlayerModelChanger const*, PlayerHackKeeper const*);
void setFormModel3D(void);
void setFormModel2D(void);
void setFormActionSquat(void);
void setFormActionStandup(void);
void setFormActionWallGrab(sead::Vector3f const&);
void setFormActionGrabCeil(sead::Vector3f const&);
void setFormActionPoleClimb(sead::Vector3f const&);
void setFormActionSwim(void);
void setFormActionHack(void);
void setFormActionBind(bool);
void setFormActionRecovery(void);
void setFormActionAbyss(sead::Vector3f const&);
void setFormActionDead(void);
void setFormAttackSensorNone(void);
void setFormAttackSensorSpin(void);
void setFormAttackSensorTornado(void);
void setCollisionShapeOffsetGround(float);
const char *getHeadSensorName(void) const;
sead::Vector3f *getHeadPos(void) const;
float getHeadRadius(void) const;
sead::Vector3f *getBodyPos(void) const;
bool isEnableSafetyPointForm(void) const;
void update(void);
void syncForm(void);
void validateAttackSensor(void);
};