SuperMarioOdysseyOnline/include/game/Player/PlayerConst.h

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2022-06-16 21:33:18 +00:00
#pragma once
#include "types.h"
class PlayerConst { // 0x9A8 i think is PlayerConst's size, which is every single entry plus some extra space for something
public: // note: these functions are in the order that the addresses are in, so doing a bit of messing around with these declarations should also allow for the full header to be decompiled
virtual float getGravity(void) const;
virtual float getFrictionAttack(void) const;
virtual float getPushPower(void) const;
virtual float getWaitPoseDegreeMax(void) const;
virtual float getHillPoseDegreeMax(void) const;
virtual float getTiltPoseDegreeMax(void) const;
virtual float getSlerpQuatRate(void) const;
virtual float getSlerpQuatRateWait(void) const;
virtual float getSlerpQuatGrav(void) const;
virtual int getPreInputFrameCapThrow(void) const;
virtual int getEnableActionFrameCapCatch(void) const;
virtual float getJumpPowerCapCatch(void) const;
virtual float getJumpGravityCapCatch(void) const;
virtual int getRunTimeContinuousThrow(void) const;
virtual float getRunSpeedMaxContinuousThrow(void) const;
virtual int getRunAccelFrameContinuousThrow(void) const;
virtual float getSeparateCheckHeight(void) const;
virtual float getSeparateOffsetLerpRate(void) const;
virtual float getSeparateEnableThrowHeight(void) const;
virtual float getTall(void) const;
virtual float getCollisionRadius(void) const;
virtual float getCollisionRadiusSquat(void) const;
virtual float getCollisionRadiusStand(void) const;
virtual float getCollisionSmallStepHeight(void) const;
virtual float getCollisionResetLimit(void) const;
virtual float getReflectCeilingPower(void) const;
virtual float getReflectTossPower(void) const;
virtual float getReflectUpperPunchScaleH(void) const;
virtual float getCollisionHitDownAngleH(void) const;
virtual float getCollisionHitDownEscapeAngleV(void) const;
virtual float getShadowDropHeightScale(void) const;
virtual float getShadowDropNormalAdd(void) const;
virtual float getShadowDropLengthMin(void) const;
virtual float getShadowDropLengthMax(void) const;
virtual float getShadowDropLengthExtend(void) const;
virtual float getGravityDamage(void) const;
virtual float getHopPowerDamage(void) const;
virtual float getPushPowerDamage(void) const;
virtual int getDamageCancelFrame(void) const;
virtual int getDamageInvalidCount(void) const;
virtual int getDamageInvalidCountRecovery(void) const;
virtual int getDamageInvalidCountAbyss(void) const;
virtual float getNormalMinSpeed2D(void) const;
virtual float getNormalMaxSpeed2D(void) const;
virtual float getDashMaxSpeed2D(void) const;
virtual int getNormalAccelFrame2D(void) const;
virtual int getDashAccelFrame2D(void) const;
virtual int getNormalDashAnimFrame2D(void) const;
virtual int getNormalBrakeFrame2D(void) const;
virtual int getStickOnBrakeFrame2D(void) const;
virtual int getBrakeTurnStartFrame2D(void) const;
virtual float getTurnEndSpeedRate2D(void) const;
virtual float getJumpPowerMin2DArea(void) const;
virtual float getJumpPowerMax2DArea(void) const;
virtual float getJumpPowerMinBorder2D(void) const;
virtual float getJumpPowerMaxBorder2D(void) const;
virtual float getGravityMove(void) const;
virtual float getNormalMaxSpeed(void) const;
virtual float getNormalMinSpeed(void) const;
virtual int getNormalAccelFrame(void) const;
virtual float getRunAccelAverageScale(void) const;
virtual int getNormalBrakeFram(void) const;
virtual float getDashJudgeSpeed(void) const;
virtual int getStickOnBrakeFrame(void) const;
virtual int getNormalDashAnimFrame(void) const;
virtual float getRunAfterTurnSpeedMax(void) const;
virtual float getRunAfterTurnScale(void) const;
virtual int getRunAfterTurnFrame(void) const;
virtual int getBrakeTurnStartFrame(void) const;
virtual float getBrakeOnSpeedRate(void) const;
virtual int getBrakeOnCounterBorder(void) const;
virtual int getWallPushFrame(void) const;
virtual int getRunDeepDownFrame(void) const;
virtual int getRunDeepDownMargine(void) const;
virtual int getQuickTurnJumpFrame(void) const;
virtual int getRoundAccelFrame(void) const;
virtual int getRoundBrakeFrame(void) const;
virtual float getRoundFastDegree(void) const;
virtual int getRoundAccelFrameFast(void) const;
virtual float getRoundMinDegree(void) const;
virtual int getRoundBrakeFrameForce(void) const;
virtual float getRoundFastDegreeForce(void) const;
virtual float getRoundLimitDegreeForce(void) const;
virtual float getRoundLimitDegreeForceFast(void) const;
virtual int getRoundAccelFrameForceFast(void) const;
virtual float getRoundLimitDegreeMin(void) const;
virtual float getRoundLimitDegree(void) const;
virtual int getIceAccelFrame(void) const;
virtual int getIceBrakeFrame(void) const;
virtual int getIceBrakeFrameHigh(void) const;
virtual int getIceBrakeFrameWall(void) const;
virtual int getIceRoundAccelFrame(void) const;
virtual int getIceRoundAccelFrameFast(void) const;
virtual int getIceRoundBrakeFrame(void) const;
virtual float getIceRoundFastDegree(void) const;
virtual float getIceRoundMinDegree(void) const;
virtual float getIceRoundLimitDegree(void) const;
virtual float getHillAddSpeed(void) const;
virtual float getHillSubSpeed(void) const;
virtual int getHillAccelAddFrame(void) const;
virtual int getHillAccelSubFrame(void) const;
virtual float getHillAccelSubAngleMin(void) const;
virtual float getHillAccelSubAngleMax(void) const;
virtual float getStandAngleMin(void) const;
virtual float getStandAngleMax(void) const;
virtual float getHillAngleSpeedMin(void) const;
virtual float getHillAngleSpeedMax(void) const;
virtual int getSpinCapThrowFrame(void) const;
virtual int getSpinCapThrowFrameAir(void) const;
virtual int getSpinCapThrowFrameSwim(void) const;
virtual int getSpinCapThrowFrameSwing(void) const;
virtual int getSpinCapThrowFrameContinuous(void) const;
virtual int getSpinAttackFrame(void) const;
virtual int getSpinBrakeFrame(void) const;
virtual float getSpinAirJumpPower(void) const;
virtual float getSpinAirSpeedMax(void) const;
virtual float getGravitySpinAir(void) const;
virtual float getSlerpQuatRateSpinAir(void) const;
virtual float getSpinBrakeRate(void) const;
virtual float getSpinBrakeSideAccel(void) const;
virtual float getSpinBrakeSideBrakeRate(void) const;
virtual float getSpinBrakeSideMaxSpeedRate(void) const;
virtual float getSpinRoundLimitDegree(void) const;
virtual float getDamageFireJumpPower1st(void) const;
virtual float getDamageFireJumpPower2nd(void) const;
virtual float getDamageFireJumpMoveSpeed(void) const;
virtual float getDamageFireCeilHitSpeed(void) const;
virtual float getDamageFireGravity(void) const;
virtual int getDamageFireNoGravityFrame(void) const;
virtual int getDamageFireRunTime(void) const;
virtual float getDamageFireRunSpeed(void) const;
virtual float getDamageFireRunBrakeFrame(void) const;
virtual int getSandSinkDeadTime(void) const;
virtual int getSandSinkBrakeHeightH(void) const;
virtual int getSandSinkBrakeHeightV(void) const;
virtual float getSandSinkHeight(void) const;
virtual float getSandSinkCapThrow(void) const;
virtual float getSandSinkBrakeMinH(void) const;
virtual float getSandSinkBrakeMaxH(void) const;
virtual float getSandSinkBrakeMinV(void) const;
virtual float getSandSinkBrakeMaxV(void) const;
virtual float getSlopeSlideAngleStart(void) const;
virtual float getSlopeSlideAngleEnd(void) const;
virtual float getSlopeSlideAccel(void) const;
virtual float getSlopeSlideBrake(void) const;
virtual float getSlopeSlideMaxSpeed(void) const;
virtual float getSlopeSlideSpeedEnd(void) const;
virtual float getSlopeSlideSideAccel(void) const;
virtual float getSlopeSlideSideBrake(void) const;
virtual float getSlopeSlideSideMaxSpeed(void) const;
virtual float getSlopeTurnDegree(void) const;
virtual int getSlideInvalidFrame(void) const;
virtual int getSlopeForceFrame(void) const;
virtual float getSlopeSlideForceSideAccel(void) const;
virtual float getSlopeSlideForceSideBrake(void) const;
virtual float getSlopeSlideForceSideMaxSpeed(void) const;
virtual float getSlopeSlideForceTurnDegree(void) const;
virtual float getSlopeRollingSpeedStart(void) const;
virtual float getSlopeRollingSpeedBoost(void) const;
virtual float getSlopeRollingMaxSpeed(void) const;
virtual int getSlopeRollingFrameMinBoost(void) const;
virtual int getSlopeRollingFrameMin(void) const;
virtual float getSlopeRollingStartJumpPower(void) const;
virtual float getSlopeRollingStartSlideSpeed(void) const;
virtual float getSlopeRollingAccel(void) const;
virtual float getSlopeRollingBrake(void) const;
virtual float getSlopeRollingAgainst(void) const;
virtual float getSlopeRollingAnglePowerMax(void) const;
virtual float getSlopeRollingSpeedEnd(void) const;
virtual float getSlopeRollingSideAccel(void) const;
virtual float getSlopeRollingSideBrake(void) const;
virtual float getSlopeRollingSideMaxSpeed(void) const;
virtual int getSlopeRollingUnRollFrame(void) const;
virtual float getSlopeRollingEndBrake(void) const;
virtual float getSlopeRollingEndBrakeEndSpeed(void) const;
virtual float getSlopeRollingReStartAccel(void) const;
virtual float getSlopeRollingReStartMaxAdd(void) const;
virtual int getSlopeRollingReStarterval(void) const;
virtual int getSlopeRollingReStartSwing(void) const;
virtual int getSlopeRollingReStartCharge(void) const;
virtual int getSlopeRollingReStartForce(void) const;
virtual float getSlopeRollingAccelOnSkate(void) const;
virtual float getSlopeRollingSideAccelOnSkate(void) const;
virtual float getSlopeRollingBrakeOnSkate(void) const;
virtual int getExtendFrame(void) const;
virtual float getJumpInertiaRate(void) const;
virtual float getJumpPowerMin(void) const;
virtual float getJumpPowerMax(void) const;
virtual float getJumpGravity(void) const;
virtual float getJumpBaseSpeedMax(void) const;
virtual float getJumpMoveSpeedMin(void) const;
virtual float getJumpMoveSpeedMax(void) const;
virtual float getJumpAccelFront(void) const;
virtual float getJumpAccelBack(void) const;
virtual float getJumpAccelTurn(void) const;
virtual float getJumpTurnAngleStart(void) const;
virtual float getJumpTurnAngleLimit(void) const;
virtual float getJumpTurnAngleFast(void) const;
virtual float getJumpTurnAngleFastLimit(void) const;
virtual int getJumpTurnAccelFrame(void) const;
virtual int getJumpTurnAccelFrameFast(void) const;
virtual int getJumpTurnBrakeFrame(void) const;
virtual float getTrampleGravity(void) const;
virtual float getTrampleJumpPower(void) const;
virtual float getTrampleHighGravity(void) const;
virtual float getTrampleHighJumpPower(void) const;
virtual float getTrampleGravity2D(void) const;
virtual float getTrampleJumpPower2D(void) const;
virtual float getTrampleHighGravity2D(void) const;
virtual float getTrampleHighJumpPower2D(void) const;
virtual float getTrampleHipDropGravity(void) const;
virtual float getTrampleHipDropJumpPower(void) const;
virtual float getTrampleRisingBrakeVelH(void) const;
virtual float getTrampleJumpCodePower(void) const;
virtual float getTrampleJumpCodePowerSmall(void) const;
virtual float getCapLeapFrogJumpGravity(void) const;
virtual float getCapLeapFrogJumpPower(void) const;
virtual float getCapLeapFrogJumpPowerAir(void) const;
virtual float getObjLeapFrogJumpPower(void) const;
virtual float getObjLeapFrogJumpPowerHigh(void) const;
virtual float getCapHeadSpringJumpGravity(void) const;
virtual float getCapHeadSpringJumpPower(void) const;
virtual float getCapHeadSpringJumpGravityHigh(void) const;
virtual float getCapHeadSpringJumpPowerHigh(void) const;
virtual float getCapHeadSpringSpeedMax(void) const;
virtual int getContinuousJumpPreInputFrame(void) const;
virtual int getContinuousJumpCount(void) const;
virtual int getContinuousJumpTimer(void) const;
virtual float getContinuousJumpPowerMin(void) const;
virtual float getJumpPowerMax2nd(void) const;
virtual float getJumpGravity2nd(void) const;
virtual float getJumpPowerMax3rd(void) const;
virtual float getJumpGravity3rd(void) const;
virtual float getSpinFlowerJumpGravity(void) const;
virtual float getSpinFlowerJumpFallSpeedMax(void) const;
virtual float getSpinFlowerJumpMovePower(void) const;
virtual float getSpinFlowerJumpVelMax(void) const;
virtual int getSpinFlowerJumpStayFrame(void) const;
virtual float getSpinFlowerJumpStaySpeedMax(void) const;
virtual float getSpinFlowerJumpNoInputBrake(void) const;
virtual float getSpinFlowerJumpDownFallInitSpeed(void) const;
virtual float getSpinFlowerJumpDownFallPower(void) const;
virtual float getSpinFlowerJumpDownFallSpeedMax(void) const;
virtual float getJumpGravityForceRun(void) const;
virtual float getJumpPowerForceRun(void) const;
virtual float getCapCatchPopPower(void) const;
virtual float getCapCatchPopGravity(void) const;
virtual float getSquatJumpGravity(void) const;
virtual float getSquatJumpPower(void) const;
virtual float getSquatJumpBackPower(void) const;
virtual float getSquatJumpMovePowerFront(void) const;
virtual float getSquatJumpMovePowerSide(void) const;
virtual float getSquatJumpMoveSpeedMax(void) const;
virtual float getTurnJumpGravity(void) const;
virtual float getTurnJumpPower(void) const;
virtual float getTurnJumpVelH(void) const;
virtual float getTurnJumpBrake(void) const;
virtual float getTurnJumpAccel(void) const;
virtual float getTurnJumpSideAccel(void) const;
virtual float getLongJumpAccel(void) const;
virtual float getLongJumpBrake(void) const;
virtual float getLongJumpSideAccel(void) const;
virtual float getLongJumpGravity(void) const;
virtual float getLongJumpJumpPow(void) const;
virtual float getLongJumpMovePow(void) const;
virtual float getLongJumpInitSpeed(void) const;
virtual float getLongJumpSpeed(void) const;
virtual float getLongJumpSpeedMin(void) const;
virtual int getContinuousLongJumpCount(void) const;
virtual int getContinuousLongJumpTimer(void) const;
virtual float getGravityAir(void) const;
virtual float getFrictionAir(void) const;
virtual float getFallSpeedMax(void) const;
virtual float getLongFallDistance(void) const;
virtual float getFallWallScaleVelocity(void) const;
virtual int getDownFallFrameMin(void) const;
virtual float getGravityWallSlide(void) const;
virtual float getWallHeightLowLimit(void) const;
virtual float getWallKeepDegree(void) const;
virtual int getWallKeepFrame(void) const;
virtual float getWallJumpGravity(void) const;
virtual float getWallJumpHSpeed(void) const;
virtual float getWallJumpPower(void) const;
virtual int getWallJumpInvalidateInputFrame(void) const;
virtual int getWallInhibitAfterPunch(void) const;
virtual float getWallFollowAngleH(void) const;
virtual float getWallFollowAngleV(void) const;
virtual float getWallCatchDegree(void) const;
virtual float getWallCatchHeightEdgeTop(void) const;
virtual float getWallCatchHeightBottom(void) const;
virtual float getWallCatchKeepDegree(void) const;
virtual float getWallCatchMoveDegree(void) const;
virtual float getWallCatchMoveSpeed(void) const;
virtual float getWallCatchMoveHeightRange(void) const;
virtual int getWallCatchMoveerpolate(void) const;
virtual int getWallCatchMoveFrame(void) const;
virtual int getWallCatchMoveFrameFast(void) const;
virtual int getWallCatchMoveFrameSwing(void) const;
virtual float getWallCatchInputRepeatAngle(void) const;
virtual float getWallClimbDegree(void) const;
virtual int getWallClimbJumpStartFrame(void) const;
virtual int getWallClimbJumpEndFrame(void) const;
virtual int getWallClimbStartFrame(void) const;
virtual float getWallClimbGravity(void) const;
virtual float getWallFallJumpSpeed(void) const;
virtual float getWallClimbJumpSpeedV(void) const;
virtual float getWallClimbJumpSpeedH(void) const;
virtual float getWallClimbJumpGravity(void) const;
virtual int getWallClimbJumpInvalidFrame(void) const;
virtual float getWallCatchHipLocalOffset(void) const;
virtual float getWallCatchHipStability(void) const;
virtual float getWallCatchHipFriction(void) const;
virtual float getWallCatchHipLimitDegree(void) const;
virtual float getWallCatchStainAreaOffset(void) const;
virtual float getGrabCeilRange(void) const;
virtual float getGrabCeilBodyRadius(void) const;
virtual float getGrabCeilLeaveSpeedMin(void) const;
virtual float getGrabCeilLeavePopPower(void) const;
virtual float getGrabCeilLeavePopGravity(void) const;
virtual float getGrabCeilSwingStartOffset(void) const;
virtual float getGrabCeilReverseInputBorder(void) const;
virtual float getGrabCeilInputPowerBorder(void) const;
virtual float getGrabCeilSwingWaitEnergy(void) const;
virtual float getGrabCeilEnableJumpEnergy(void) const;
virtual float getGrabCeilEnableJumpEnergyMax(void) const;
virtual float getGrabCeilJumpForceAngle(void) const;
virtual float getGrabCeilJumpPower(void) const;
virtual float getGrabCeilJumpMoveMin(void) const;
virtual float getGrabCeilJumpMoveMax(void) const;
virtual float getGrabCeilJumpGravity(void) const;
virtual int getGrabCeilJumpInvalidFrame(void) const;
virtual int getGrabCeilEnableNextFrame(void) const;
virtual int getGrabCeilEnableFallSnapFrame(void) const;
virtual int getPoleClimbPreInputSwing(void) const;
virtual float getPoleClimbInputRepeatAngle(void) const;
virtual float getPoleClimbInputDegreeMove(void) const;
virtual float getPoleClimbCatchRange(void) const;
virtual float getPoleClimbCatchRangeMin(void) const;
virtual float getPoleClimbCatchRangeMax(void) const;
virtual float getPoleClimbJointAngleMin(void) const;
virtual float getPoleClimbJointAngleMax(void) const;
virtual float getPoleClimbJointRangeMin(void) const;
virtual float getPoleClimbJointRangeMax(void) const;
virtual float getPoleClimbMoveWallDegree(void) const;
virtual float getPoleClimbUpMargine(void) const;
virtual float getPoleClimbUpSpeed(void) const;
virtual int getPoleClimbUpFrame(void) const;
virtual int getPoleClimbUpFrameFast(void) const;
virtual int getPoleClimbUpFrameSwing(void) const;
virtual float getPoleClimbDownSpeed(void) const;
virtual float getPoleClimbDownSpeedFast(void) const;
virtual float getPoleClimbDownSpeedSwing(void) const;
virtual int getPoleClimbDownFrame(void) const;
virtual int getPoleClimbDownKeepTime(void) const;
virtual float getPoleClimbTurnDist(void) const;
virtual int getPoleClimbTurnFrame(void) const;
virtual int getPoleClimbTurnStopFrame(void) const;
virtual int getPoleTopStartFrame(void) const;
virtual int getPoleTopEndFrame(void) const;
virtual float getPoleTopTurnSpeed(void) const;
virtual float getPoleTopEndUnderOffsetY(void) const;
virtual int getGroundSpinFrame(void) const;
virtual float getGroundSpinMoveSpeedMax(void) const;
virtual float getGroundSpinAccelRate(void) const;
virtual float getGroundSpinBrakeRate(void) const;
virtual float getSpinJumpGravity(void) const;
virtual float getSpinJumpPower(void) const;
virtual float getSpinJumpMoveSpeedMax(void) const;
virtual float getSpinJumpDownFallInitSpeed(void) const;
virtual float getSpinJumpDownFallPower(void) const;
virtual float getSpinJumpDownFallSpeedMax(void) const;
virtual float getSquatBrakeEndSpeed(void) const;
virtual float getSquatAccelRate(void) const;
virtual float getSquatBrakeRate(void) const;
virtual float getSquatBrakeRateOnSkate(void) const;
virtual float getSquatBrakeSideAccel(void) const;
virtual float getSquatBrakeSideRate(void) const;
virtual float getSquatBrakeSideAccelOnSkate(void) const;
virtual float getSquatBrakeSideRateOnSkate(void) const;
virtual float getSquatBrakeSideMaxSpeedRate(void) const;
virtual float getSquatWalkSpeed(void) const;
virtual float getSquatWalkTurnSpeed(void) const;
virtual int getSquatWalkTurnFrame(void) const;
virtual float getSquatJumpCeilSlideSpeed2D(void) const;
virtual float getHipDropSpeed(void) const;
virtual float getHipDropGravity(void) const;
virtual float getHipDropSpeedMax(void) const;
virtual int getHipDropLandCancelFrame(void) const;
virtual float getHipDropHeight(void) const;
virtual int getHipDropMsgerval(void) const;
virtual float getJumpHipDropPower(void) const;
virtual int getJumpHipDropPermitBeginFrame(void) const;
virtual int getJumpHipDropPermitEndFrame(void) const;
virtual float getHeadSlidingSpeed(void) const;
virtual float getHeadSlidingSpeedMin(void) const;
virtual float getHeadSlidingBrake(void) const;
virtual float getHeadSlidingSideAccel(void) const;
virtual float getHeadSlidingJump(void) const;
virtual float getHeadSlidingGravityAir(void) const;
virtual float getSwimCenterOffset(void) const;
virtual float getSwimWallCatchOffset(void) const;
virtual float getSwimRisePower(void) const;
virtual float getSwimRiseSpeedMax(void) const;
virtual int getSwimRiseFrame(void) const;
virtual float getSwimGravity(void) const;
virtual float getSwimGravityWalk(void) const;
virtual float getSwimFallSpeedMax(void) const;
virtual float getSwimFloorAccelH(void) const;
virtual float getSwimFloorSpeedMaxH(void) const;
virtual float getSwimHighAccelH(void) const;
virtual float getSwimHighSpeedMaxH(void) const;
virtual float getSwimLowAccelH(void) const;
virtual float getSwimLowSpeedMaxH(void) const;
virtual float getSwimBrakeRateH(void) const;
virtual float getSwimWallHitSpeedMinH(void) const;
virtual int getSwimHighAccelPermitFrame(void) const;
virtual float getSwimFlowFieldBlend(void) const;
virtual float getSwimWalkAnimMinRate(void) const;
virtual float getSwimWalkAnimMaxRate(void) const;
virtual float getSwimWalkMaxSpeed(void) const;
virtual float getSwimSpinCapUpPower(void) const;
virtual float getSwimSpinCapUpSpeedMax(void) const;
virtual float getSwimRotStartAngle(void) const;
virtual float getSwimRotFastAngle(void) const;
virtual int getSwimRotAccelFrame(void) const;
virtual int getSwimRotAccelFrameFast(void) const;
virtual int getSwimRotBrakeFrame(void) const;
virtual float getSwimRotSpeedChangeStart(void) const;
virtual float getSwimRotSpeedForward(void) const;
virtual float getSwimRotSpeedMax(void) const;
virtual float getSwimSurfaceAccelH(void) const;
virtual float getSwimSurfaceSpeedMaxH(void) const;
virtual int getSwimSurfaceSpinCapFrame(void) const;
virtual float getSwimSurfaceSpinCapSpeedMaxH(void) const;
virtual float getSwimSurfaceStartDist(void) const;
virtual float getSwimSurfaceEndDist(void) const;
virtual float getSwimSurfaceGravity(void) const;
virtual float getSwimSurfaceBaseHeight(void) const;
virtual float getSwimSurfaceSpring(void) const;
virtual float getSwimSurfaceDamper(void) const;
virtual int getSwimSurfaceDamperStart(void) const;
virtual int getSwimSurfaceDamperFrame(void) const;
virtual float getSwimSurfaceEnableJumpHeight(void) const;
virtual int getSwimSurfacePreInputJumpFrame(void) const;
virtual float getSwimSurfaceMoveSpring(void) const;
virtual float getSwimSurfaceMoveDamper(void) const;
virtual float getSwimSurfaceMoveBaseHeight(void) const;
virtual float getSwimRunSurfaceBaseHeight(void) const;
virtual float getSwimRunSurfaceApproachRate(void) const;
virtual float getSwimRunSurfaceApproachLimit(void) const;
virtual float getSwimRunSurfaceBrakeBorder(void) const;
virtual float getSwimRunSurfaceBrakeH(void) const;
virtual float getSwimRunSurfaceApproachBorderMax(void) const;
virtual float getSwimRunSurfaceApproachBorderMin(void) const;
virtual float getSwimRunSurfaceApproachRateMin(void) const;
virtual float getSwimFallInSpeed(void) const;
virtual float getSwimFallInBrakeH(void) const;
virtual float getSwimFallInBrakeV(void) const;
virtual float getSwimHeadInBrakeH(void) const;
virtual float getSwimHeadInBrakeV(void) const;
virtual float getSwimHeadInRisePower(void) const;
virtual float getSwimHeadInRiseSpeedMax(void) const;
virtual float getSwimHeadInSurfaceHeight(void) const;
virtual int getSwimFallInForceSurfaceFrame(void) const;
virtual int getSwimFallInvalidJumpFrame(void) const;
virtual float getSwimDiveStartSpeed(void) const;
virtual float getSwimDiveBrake(void) const;
virtual float getSwimDiveEndSpeed(void) const;
virtual int getSwimDiveLandCount(void) const;
virtual int getSwimDiveLandCancelFrame(void) const;
virtual int getSwimDiveNoBrakeFrame(void) const;
virtual int getSwimDiveButtonValidFrame(void) const;
virtual int getSwimDiveEndFrame(void) const;
virtual float getSwimDiveInBrakeH(void) const;
virtual float getSwimDiveInBrakeV(void) const;
virtual float getSwimDiveInRisePower(void) const;
virtual float getSwimDiveInRiseSpeedMax(void) const;
virtual float getSwimDiveInSurfaceHeight(void) const;
virtual int getSwimDiveInKeepFrame(void) const;
virtual int getSwimHeadSlidingFrame(void) const;
virtual int getSwimHeadSlidingBrakeFrame(void) const;
virtual float getSwimHeadSlidingSpeed(void) const;
virtual float getSwimHeadSlidingSpeedEnd(void) const;
virtual float getSwimHeadSlidingBrake(void) const;
virtual float getSwimHeadSlidingSideAccel(void) const;
virtual float getSwimHeadSlidingJump(void) const;
virtual float getSwimHeadSlidingGravity(void) const;
virtual int getSwimHeadSlidingEndBrakeFrame(void) const;
virtual int getSwimHeadSlidingEndSpeedMin(void) const;
virtual float getSwimJumpHipDropSpeed(void) const;
virtual float getSwimJumpHipDropBrakeV(void) const;
virtual float getSwimJumpHipDropBrakeVCeiling(void) const;
virtual float getSwimJumpHipDropGravity(void) const;
virtual float getSwimJumpHipDropCancelSpeed(void) const;
virtual float getSwimJumpHipDropAccelH(void) const;
virtual float getSwimJumpHipDropMoveSpeedH(void) const;
virtual float getSwimJumpHipDropPopSpeed(void) const;
virtual float getSwimJumpHipDropPopJumpAdd(void) const;
virtual float getSwimTramplePower(void) const;
virtual float getDiveTramplePower(void) const;
virtual int getDiveTrampleCancelFrame(void) const;
virtual float getDamageSwimPushPower(void) const;
virtual float getDamageSwimGravity(void) const;
virtual int getDamageSwimCancelFrame(void) const;
virtual float getDamageSwimSurfaceGravity(void) const;
virtual float getDamageSwimSurfaceHopPower(void) const;
virtual float getDamageSwimSurfacePushPower(void) const;
virtual float getDamageSwimSurfaceLandSpeed(void) const;
virtual float getDamageSwimSurfaceLandBrake(void) const;
virtual float getDamageSwimSurfaceLandEndSpeed(void) const;
virtual int getDamageSwimSurfaceCancelFrame(void) const;
virtual float getDamageSwimBrakeRateGround(void) const;
virtual int getOxygenReduceFrame(void) const;
virtual int getOxygenNoReduceFrame(void) const;
virtual int getOxygenRecoveryFrame(void) const;
virtual int getOxygenDamageerval(void) const;
virtual int getIceWaterDamageerval(void) const;
virtual int getIceWaterRecoveryFrame(void) const;
virtual float getMoveAnimSpeedMax(void) const;
virtual float getAnimFrameRateSpeedMin(void) const;
virtual float getRunBorderSpeed(void) const;
virtual float getRunBlendRange(void) const;
virtual float getDashBorderSpeed(void) const;
virtual float getDashBlendRange(void) const;
virtual float getDashFastBorderSpeed(void) const;
virtual float getDashFastBlendRange(void) const;
virtual float getAnimFrameRateSpeedMax(void) const;
virtual float getAnimFrameRateRunStart(void) const;
virtual float getAnimFrameRateMinRun(void) const;
virtual float getAnimFrameRateMaxRun(void) const;
virtual float getAnimFrameRateMaxDash(void) const;
virtual float getAnimFrameRateMaxDashFast(void) const;
virtual float getRunStartPlayFrameScale(void) const;
virtual int getRunStartBlendFrame(void) const;
virtual float getDamageFireRunAnimRate(void) const;
virtual float getRunSkateAnimSpeedOffset(void) const;
virtual float getAnimFrameRateRange2D(void) const;
virtual float getAnimFrameRateMinRun2D(void) const;
virtual float getAnimFrameRateMaxRun2D(void) const;
virtual int getIKBlendFrameRun(void) const;
virtual float getIKBlendRateRunMin(void) const;
virtual float getIKBlendRateRunMax(void) const;
virtual float getRollingAnimBorderSpeedMin(void) const;
virtual float getRollingAnimBorderSpeedMax(void) const;
virtual float getRollingAnimFrameRateMin(void) const;
virtual float getRollingAnimFrameRateMax(void) const;
virtual int getSwimPaddleAnimerval(void) const;
virtual int getSwimPaddleAnimRateervalMax(void) const;
virtual int getSwimPaddleAnimRateervalMin(void) const;
virtual float getSwimPaddleAnimMaxRate(void) const;
virtual float getSwimBentForwardMax(void) const;
virtual float getSwimBentForwardBlendRate(void) const;
virtual float getSwimBentSideMax(void) const;
virtual float getSwimBentSpineMax(void) const;
virtual float getSwimBentSideBlendRate(void) const;
virtual float getSwimBentFrontMax(void) const;
virtual float getSwimBentFrontBlendRate(void) const;
virtual float getSwimWalkAnimSpeedMax(void) const;
virtual float getSwimWalkAnimSpeedMin(void) const;
virtual float getSwimWalkAnimFrameRateMax(void) const;
virtual float getSwimWalkAnimFrameRateMin(void) const;
virtual float getSandSinkBorderMin(void) const;
virtual float getSandSinkBorderMax(void) const;
virtual float getSandSinkBorderRateMin(void) const;
virtual float getSandSinkBorderRateMax(void) const;
virtual float getSandSinkFrameRateMin(void) const;
virtual float getSandSinkFrameRateMax(void) const;
virtual int getLookAtEyeKeepFrame(void) const;
virtual int getLookAtEyeKeepFrameInSight(void) const;
virtual int getLookAtEyeKeepFrameWait(void) const;
virtual float getLookAtEyeDistance(void) const;
virtual float getLookAtEyeAngleMinH(void) const;
virtual float getLookAtEyeAngleMinInSightH(void) const;
virtual float getLookAtEyeAngleMaxH(void) const;
virtual float getLookAtEyeAngleMinV(void) const;
virtual float getLookAtEyeAngleMinInSightV(void) const;
virtual float getLookAtEyeAngleMaxV(void) const;
virtual float getTiltEyeBorderStart(void) const;
virtual float getTiltEyeBorderEnd(void) const;
virtual float getTiltEyeAngleScale(void) const;
virtual float getCenterTiltRateMax(void) const;
virtual float getNoseChildLocalOffset(void) const;
virtual float getNoseStability(void) const;
virtual float getNoseFriction(void) const;
virtual float getNoseLimitDegree(void) const;
virtual float getMustacheChildLocalOffset(void) const;
virtual float getMustacheStability(void) const;
virtual float getMustacheFriction(void) const;
virtual float getMustacheLimitDegree(void) const;
virtual int getCaperpolateFrame(void) const;
virtual float getCapChildLocalOffset(void) const;
virtual float getCapStability(void) const;
virtual float getCapFriction(void) const;
virtual float getCapLimitDegree(void) const;
virtual float getCapTransStability(void) const;
virtual float getCapTransFriction(void) const;
virtual float getCapTransLimit(void) const;
virtual int getCapManHeroEyesWaitAppearFrame(void) const;
virtual int getDeadWipeStartDamage(void) const;
virtual int getDeadWipeWaitDamage(void) const;
virtual int getDeadWipeStartAbyss(void) const;
virtual int getDeadWipeWaitAbyss(void) const;
virtual int getDeadWipeStartAbyssWithCapMsg(void) const;
virtual int getDeadWipeWaitAbyssWithCapMsg(void) const;
virtual int getDeadWipeStartPress(void) const;
virtual int getDeadWipeWaitPress(void) const;
virtual int getDeadWipeStartSandSink(void) const;
virtual int getDeadWipeWaitSandSink(void) const;
// private:
float mGravity;
float mFrictionAttack;
float mPushPower;
float mWaitPoseDegreeMax;
float mHillPoseDegreeMax;
float mTiltPoseDegreeMax;
float mSlerpQuatRate;
float mSlerpQuatRateWait;
float mSlerpQuatGrav;
int mPreInputFrameCapThrow;
int mEnableActionFrameCapCatch;
float mJumpPowerCapCatch;
float mJumpGravityCapCatch;
int mRunTimeContinuousThrow;
float mRunSpeedMaxContinuousThrow;
int mRunAccelFrameContinuousThrow;
float mSeparateCheckHeight;
float mSeparateOffsetLerpRate;
float mSeparateEnableThrowHeight;
float mTall;
float mCollisionRadius;
float mCollisionRadiusSquat;
float mCollisionRadiusStand;
float mCollisionSmallStepHeight;
float mCollisionResetLimit;
float mReflectCeilingPower;
float mReflectTossPower;
float mReflectUpperPunchScaleH;
float mCollisionHitDownAngleH;
float mCollisionHitDownEscapeAngleV;
float mShadowDropHeightScale;
float mShadowDropNormalAdd;
float mShadowDropLengthMin;
float mShadowDropLengthMax;
float mShadowDropLengthExtend;
float mGravityDamage;
float mHopPowerDamage;
float mPushPowerDamage;
int mDamageCancelFrame;
int mDamageInvalidCount;
int mDamageInvalidCountRecovery;
int mDamageInvalidCountAbyss;
float mNormalMinSpeed2D;
float mNormalMaxSpeed2D;
float mDashMaxSpeed2D;
int mNormalAccelFrame2D;
int mDashAccelFrame2D;
int mNormalDashAnimFrame2D;
int mNormalBrakeFrame2D;
int mStickOnBrakeFrame2D;
int mBrakeTurnStartFrame2D;
float mTurnEndSpeedRate2D;
float mJumpPowerMin2DArea;
float mJumpPowerMax2DArea;
float mJumpPowerMinBorder2D;
float mJumpPowerMaxBorder2D;
float mGravityMove;
float mNormalMaxSpeed;
float mNormalMinSpeed;
int mNormalAccelFrame;
float mRunAccelAverageScale;
int mNormalBrakeFrame;
float mDashJudgeSpeed;
int mStickOnBrakeFrame;
int mNormalDashAnimFrame;
float mRunAfterTurnSpeedMax;
float mRunAfterTurnScale;
int mRunAfterTurnFrame;
int mBrakeTurnStartFrame;
float mBrakeOnSpeedRate;
int mBrakeOnCounterBorder;
int mWallPushFrame;
int mRunDeepDownFrame;
int mRunDeepDownMargine;
int mQuickTurnJumpFrame;
int mRoundAccelFrame;
int mRoundBrakeFrame;
float mRoundFastDegree;
int mRoundAccelFrameFast;
float mRoundMinDegree;
int mRoundBrakeFrameForce;
float mRoundFastDegreeForce;
float mRoundLimitDegreeForce;
float mRoundLimitDegreeForceFast;
int mRoundAccelFrameForceFast;
float mRoundLimitDegreeMin;
float mRoundLimitDegree;
int mIceAccelFrame;
int mIceBrakeFrame;
int mIceBrakeFrameHigh;
int mIceBrakeFrameWall;
int mIceRoundAccelFrame;
int mIceRoundAccelFrameFast;
int mIceRoundBrakeFrame;
float mIceRoundFastDegree;
float mIceRoundMinDegree;
float mIceRoundLimitDegree;
float mHillAddSpeed;
float mHillSubSpeed;
int mHillAccelAddFrame;
int mHillAccelSubFrame;
float mHillAccelSubAngleMin;
float mHillAccelSubAngleMax;
float mStandAngleMin;
float mStandAngleMax;
float mHillAngleSpeedMin;
float mHillAngleSpeedMax;
int mSpinCapThrowFrame;
int mSpinCapThrowFrameAir;
int mSpinCapThrowFrameSwim;
int mSpinCapThrowFrameSwing;
int mSpinCapThrowFrameContinuous;
int mSpinAttackFrame;
int mSpinBrakeFrame;
float mSpinAirJumpPower;
float mSpinAirSpeedMax;
float mGravitySpinAir;
float mSlerpQuatRateSpinAir;
float mSpinBrakeRate;
float mSpinBrakeSideAccel;
float mSpinBrakeSideBrakeRate;
float mSpinBrakeSideMaxSpeedRate;
float mSpinRoundLimitDegree;
float mDamageFireJumpPower1st;
float mDamageFireJumpPower2nd;
float mDamageFireJumpMoveSpeed;
float mDamageFireCeilHitSpeed;
float mDamageFireGravity;
int mDamageFireNoGravityFrame;
int mDamageFireRunTime;
float mDamageFireRunSpeed;
float mDamageFireRunBrakeFrame;
int mSandSinkDeadTime;
int mSandSinkBrakeHeightH;
int mSandSinkBrakeHeightV;
float mSandSinkHeight;
float mSandSinkCapThrow;
float mSandSinkBrakeMinH;
float mSandSinkBrakeMaxH;
float mSandSinkBrakeMinV;
float mSandSinkBrakeMaxV;
float mSlopeSlideAngleStart;
float mSlopeSlideAngleEnd;
float mSlopeSlideAccel;
float mSlopeSlideBrake;
float mSlopeSlideMaxSpeed;
float mSlopeSlideSpeedEnd;
float mSlopeSlideSideAccel;
float mSlopeSlideSideBrake;
float mSlopeSlideSideMaxSpeed;
float mSlopeTurnDegree;
int mSlideInvalidFrame;
int mSlopeForceFrame;
float mSlopeSlideForceSideAccel;
float mSlopeSlideForceSideBrake;
float mSlopeSlideForceSideMaxSpeed;
float mSlopeSlideForceTurnDegree;
float mSlopeRollingSpeedStart;
float mSlopeRollingSpeedBoost;
float mSlopeRollingMaxSpeed;
int mSlopeRollingFrameMinBoost;
int mSlopeRollingFrameMin;
float mSlopeRollingStartJumpPower;
float mSlopeRollingStartSlideSpeed;
float mSlopeRollingAccel;
float mSlopeRollingBrake;
float mSlopeRollingAgainst;
float mSlopeRollingAnglePowerMax;
float mSlopeRollingSpeedEnd;
float mSlopeRollingSideAccel;
float mSlopeRollingSideBrake;
float mSlopeRollingSideMaxSpeed;
int mSlopeRollingUnRollFrame;
float mSlopeRollingEndBrake;
float mSlopeRollingEndBrakeEndSpeed;
float mSlopeRollingReStartAccel;
float mSlopeRollingReStartMaxAdd;
int mSlopeRollingReStartinterval;
int mSlopeRollingReStartSwing;
int mSlopeRollingReStartCharge;
int mSlopeRollingReStartForce;
float mSlopeRollingAccelOnSkate;
float mSlopeRollingSideAccelOnSkate;
float mSlopeRollingBrakeOnSkate;
int mExtendFrame;
float mJumpInertiaRate;
float mJumpPowerMin;
float mJumpPowerMax;
float mJumpGravity;
float mJumpBaseSpeedMax;
float mJumpMoveSpeedMin;
float mJumpMoveSpeedMax;
float mJumpAccelFront;
float mJumpAccelBack;
float mJumpAccelTurn;
float mJumpTurnAngleStart;
float mJumpTurnAngleLimit;
float mJumpTurnAngleFast;
float mJumpTurnAngleFastLimit;
int mJumpTurnAccelFrame;
int mJumpTurnAccelFrameFast;
int mJumpTurnBrakeFrame;
float mTrampleGravity;
float mTrampleJumpPower;
float mTrampleHighGravity;
float mTrampleHighJumpPower;
float mTrampleGravity2D;
float mTrampleJumpPower2D;
float mTrampleHighGravity2D;
float mTrampleHighJumpPower2D;
float mTrampleHipDropGravity;
float mTrampleHipDropJumpPower;
float mTrampleRisingBrakeVelH;
float mTrampleJumpCodePower;
float mTrampleJumpCodePowerSmall;
float mCapLeapFrogJumpGravity;
float mCapLeapFrogJumpPower;
float mCapLeapFrogJumpPowerAir;
float mObjLeapFrogJumpPower;
float mObjLeapFrogJumpPowerHigh;
float mCapHeadSpringJumpGravity;
float mCapHeadSpringJumpPower;
float mCapHeadSpringJumpGravityHigh;
float mCapHeadSpringJumpPowerHigh;
float mCapHeadSpringSpeedMax;
int mContinuousJumpPreInputFrame;
int mContinuousJumpCount;
int mContinuousJumpTimer;
float mContinuousJumpPowerMin;
float mJumpPowerMax2nd;
float mJumpGravity2nd;
float mJumpPowerMax3rd;
float mJumpGravity3rd;
float mSpinFlowerJumpGravity;
float mSpinFlowerJumpFallSpeedMax;
float mSpinFlowerJumpMovePower;
float mSpinFlowerJumpVelMax;
int mSpinFlowerJumpStayFrame;
float mSpinFlowerJumpStaySpeedMax;
float mSpinFlowerJumpNoInputBrake;
float mSpinFlowerJumpDownFallInitSpeed;
float mSpinFlowerJumpDownFallPower;
float mSpinFlowerJumpDownFallSpeedMax;
float mJumpGravityForceRun;
float mJumpPowerForceRun;
float mCapCatchPopPower;
float mCapCatchPopGravity;
float mSquatJumpGravity;
float mSquatJumpPower;
float mSquatJumpBackPower;
float mSquatJumpMovePowerFront;
float mSquatJumpMovePowerSide;
float mSquatJumpMoveSpeedMax;
float mTurnJumpGravity;
float mTurnJumpPower;
float mTurnJumpVelH;
float mTurnJumpBrake;
float mTurnJumpAccel;
float mTurnJumpSideAccel;
float mLongJumpAccel;
float mLongJumpBrake;
float mLongJumpSideAccel;
float mLongJumpGravity;
float mLongJumpJumpPow;
float mLongJumpMovePow;
float mLongJumpInitSpeed;
float mLongJumpSpeed;
float mLongJumpSpeedMin;
int mContinuousLongJumpCount;
int mContinuousLongJumpTimer;
float mGravityAir;
float mFrictionAir;
float mFallSpeedMax;
float mLongFallDistance;
float mFallWallScaleVelocity;
int mDownFallFrameMin;
float mGravityWallSlide;
float mWallHeightLowLimit;
float mWallKeepDegree;
int mWallKeepFrame;
float mWallJumpGravity;
float mWallJumpHSpeed;
float mWallJumpPower;
int mWallJumpInvalidateInputFrame;
int mWallInhibitAfterPunch;
float mWallFollowAngleH;
float mWallFollowAngleV;
float mWallCatchDegree;
float mWallCatchHeightEdgeTop;
float mWallCatchHeightBottom;
float mWallCatchKeepDegree;
float mWallCatchMoveDegree;
float mWallCatchMoveSpeed;
float mWallCatchMoveHeightRange;
int mWallCatchMoveinterpolate;
int mWallCatchMoveFrame;
int mWallCatchMoveFrameFast;
int mWallCatchMoveFrameSwing;
float mWallCatchInputRepeatAngle;
float mWallClimbDegree;
int mWallClimbJumpStartFrame;
int mWallClimbJumpEndFrame;
int mWallClimbStartFrame;
float mWallClimbGravity;
float mWallFallJumpSpeed;
float mWallClimbJumpSpeedV;
float mWallClimbJumpSpeedH;
float mWallClimbJumpGravity;
int mWallClimbJumpInvalidFrame;
float mWallCatchHipLocalOffset;
float mWallCatchHipStability;
float mWallCatchHipFriction;
float mWallCatchHipLimitDegree;
float mWallCatchStainAreaOffset;
float mGrabCeilRange;
float mGrabCeilBodyRadius;
float mGrabCeilLeaveSpeedMin;
float mGrabCeilLeavePopPower;
float mGrabCeilLeavePopGravity;
float mGrabCeilSwingStartOffset;
float mGrabCeilReverseInputBorder;
float mGrabCeilInputPowerBorder;
float mGrabCeilSwingWaitEnergy;
float mGrabCeilEnableJumpEnergy;
float mGrabCeilEnableJumpEnergyMax;
float mGrabCeilJumpForceAngle;
float mGrabCeilJumpPower;
float mGrabCeilJumpMoveMin;
float mGrabCeilJumpMoveMax;
float mGrabCeilJumpGravity;
int mGrabCeilJumpInvalidFrame;
int mGrabCeilEnableNextFrame;
int mGrabCeilEnableFallSnapFrame;
int mPoleClimbPreInputSwing;
float mPoleClimbInputRepeatAngle;
float mPoleClimbInputDegreeMove;
float mPoleClimbCatchRange;
float mPoleClimbCatchRangeMin;
float mPoleClimbCatchRangeMax;
float mPoleClimbJointAngleMin;
float mPoleClimbJointAngleMax;
float mPoleClimbJointRangeMin;
float mPoleClimbJointRangeMax;
float mPoleClimbMoveWallDegree;
float mPoleClimbUpMargine;
float mPoleClimbUpSpeed;
int mPoleClimbUpFrame;
int mPoleClimbUpFrameFast;
int mPoleClimbUpFrameSwing;
float mPoleClimbDownSpeed;
float mPoleClimbDownSpeedFast;
float mPoleClimbDownSpeedSwing;
int mPoleClimbDownFrame;
int mPoleClimbDownKeepTime;
float mPoleClimbTurnDist;
int mPoleClimbTurnFrame;
int mPoleClimbTurnStopFrame;
int mPoleTopStartFrame;
int mPoleTopEndFrame;
float mPoleTopTurnSpeed;
float mPoleTopEndUnderOffsetY;
int mGroundSpinFrame;
float mGroundSpinMoveSpeedMax;
float mGroundSpinAccelRate;
float mGroundSpinBrakeRate;
float mSpinJumpGravity;
float mSpinJumpPower;
float mSpinJumpMoveSpeedMax;
float mSpinJumpDownFallInitSpeed;
float mSpinJumpDownFallPower;
float mSpinJumpDownFallSpeedMax;
float mSquatBrakeEndSpeed;
float mSquatAccelRate;
float mSquatBrakeRate;
float mSquatBrakeRateOnSkate;
float mSquatBrakeSideAccel;
float mSquatBrakeSideRate;
float mSquatBrakeSideAccelOnSkate;
float mSquatBrakeSideRateOnSkate;
float mSquatBrakeSideMaxSpeedRate;
float mSquatWalkSpeed;
float mSquatWalkTurnSpeed;
int mSquatWalkTurnFrame;
float mSquatJumpCeilSlideSpeed2D;
float mHipDropSpeed;
float mHipDropGravity;
float mHipDropSpeedMax;
int mHipDropLandCancelFrame;
float mHipDropHeight;
int mHipDropMsginterval;
float mJumpHipDropPower;
int mJumpHipDropPermitBeginFrame;
int mJumpHipDropPermitEndFrame;
float mHeadSlidingSpeed;
float mHeadSlidingSpeedMin;
float mHeadSlidingBrake;
float mHeadSlidingSideAccel;
float mHeadSlidingJump;
float mHeadSlidingGravityAir;
float mSwimCenterOffset;
float mSwimWallCatchOffset;
float mSwimRisePower;
float mSwimRiseSpeedMax;
int mSwimRiseFrame;
float mSwimGravity;
float mSwimGravityWalk;
float mSwimFallSpeedMax;
float mSwimFloorAccelH;
float mSwimFloorSpeedMaxH;
float mSwimHighAccelH;
float mSwimHighSpeedMaxH;
float mSwimLowAccelH;
float mSwimLowSpeedMaxH;
float mSwimBrakeRateH;
float mSwimWallHitSpeedMinH;
int mSwimHighAccelPermitFrame;
float mSwimFlowFieldBlend;
float mSwimWalkAnimMinRate;
float mSwimWalkAnimMaxRate;
float mSwimWalkMaxSpeed;
float mSwimSpinCapUpPower;
float mSwimSpinCapUpSpeedMax;
float mSwimRotStartAngle;
float mSwimRotFastAngle;
int mSwimRotAccelFrame;
int mSwimRotAccelFrameFast;
int mSwimRotBrakeFrame;
float mSwimRotSpeedChangeStart;
float mSwimRotSpeedForward;
float mSwimRotSpeedMax;
float mSwimSurfaceAccelH;
float mSwimSurfaceSpeedMaxH;
int mSwimSurfaceSpinCapFrame;
float mSwimSurfaceSpinCapSpeedMaxH;
float mSwimSurfaceStartDist;
float mSwimSurfaceEndDist;
float mSwimSurfaceGravity;
float mSwimSurfaceBaseHeight;
float mSwimSurfaceSpring;
float mSwimSurfaceDamper;
int mSwimSurfaceDamperStart;
int mSwimSurfaceDamperFrame;
float mSwimSurfaceEnableJumpHeight;
int mSwimSurfacePreInputJumpFrame;
float mSwimSurfaceMoveSpring;
float mSwimSurfaceMoveDamper;
float mSwimSurfaceMoveBaseHeight;
float mSwimRunSurfaceBaseHeight;
float mSwimRunSurfaceApproachRate;
float mSwimRunSurfaceApproachLimit;
float mSwimRunSurfaceBrakeBorder;
float mSwimRunSurfaceBrakeH;
float mSwimRunSurfaceApproachBorderMax;
float mSwimRunSurfaceApproachBorderMin;
float mSwimRunSurfaceApproachRateMin;
float mSwimFallInSpeed;
float mSwimFallInBrakeH;
float mSwimFallInBrakeV;
float mSwimHeadInBrakeH;
float mSwimHeadInBrakeV;
float mSwimHeadInRisePower;
float mSwimHeadInRiseSpeedMax;
float mSwimHeadInSurfaceHeight;
int mSwimFallInForceSurfaceFrame;
int mSwimFallInvalidJumpFrame;
float mSwimDiveStartSpeed;
float mSwimDiveBrake;
float mSwimDiveEndSpeed;
int mSwimDiveLandCount;
int mSwimDiveLandCancelFrame;
int mSwimDiveNoBrakeFrame;
int mSwimDiveButtonValidFrame;
int mSwimDiveEndFrame;
float mSwimDiveInBrakeH;
float mSwimDiveInBrakeV;
float mSwimDiveInRisePower;
float mSwimDiveInRiseSpeedMax;
float mSwimDiveInSurfaceHeight;
int mSwimDiveInKeepFrame;
int mSwimHeadSlidingFrame;
int mSwimHeadSlidingBrakeFrame;
float mSwimHeadSlidingSpeed;
float mSwimHeadSlidingSpeedEnd;
float mSwimHeadSlidingBrake;
float mSwimHeadSlidingSideAccel;
float mSwimHeadSlidingJump;
float mSwimHeadSlidingGravity;
int mSwimHeadSlidingEndBrakeFrame;
int mSwimHeadSlidingEndSpeedMin;
float mSwimJumpHipDropSpeed;
float mSwimJumpHipDropBrakeV;
float mSwimJumpHipDropBrakeVCeiling;
float mSwimJumpHipDropGravity;
float mSwimJumpHipDropCancelSpeed;
float mSwimJumpHipDropAccelH;
float mSwimJumpHipDropMoveSpeedH;
float mSwimJumpHipDropPopSpeed;
float mSwimJumpHipDropPopJumpAdd;
float mSwimTramplePower;
float mDiveTramplePower;
int mDiveTrampleCancelFrame;
float mDamageSwimPushPower;
float mDamageSwimGravity;
int mDamageSwimCancelFrame;
float mDamageSwimSurfaceGravity;
float mDamageSwimSurfaceHopPower;
float mDamageSwimSurfacePushPower;
float mDamageSwimSurfaceLandSpeed;
float mDamageSwimSurfaceLandBrake;
float mDamageSwimSurfaceLandEndSpeed;
int mDamageSwimSurfaceCancelFrame;
float mDamageSwimBrakeRateGround;
int mOxygenReduceFrame;
int mOxygenNoReduceFrame;
int mOxygenRecoveryFrame;
int mOxygenDamageinterval;
int mIceWaterDamageinterval;
int mIceWaterRecoveryFrame;
float mMoveAnimSpeedMax;
float mAnimFrameRateSpeedMin;
float mRunBorderSpeed;
float mRunBlendRange;
float mDashBorderSpeed;
float mDashBlendRange;
float mDashFastBorderSpeed;
float mDashFastBlendRange;
float mAnimFrameRateSpeedMax;
float mAnimFrameRateRunStart;
float mAnimFrameRateMinRun;
float mAnimFrameRateMaxRun;
float mAnimFrameRateMaxDash;
float mAnimFrameRateMaxDashFast;
float mRunStartPlayFrameScale;
int mRunStartBlendFrame;
float mDamageFireRunAnimRate;
float mRunSkateAnimSpeedOffset;
float mAnimFrameRateRange2D;
float mAnimFrameRateMinRun2D;
float mAnimFrameRateMaxRun2D;
int mIKBlendFrameRun;
float mIKBlendRateRunMin;
float mIKBlendRateRunMax;
float mRollingAnimBorderSpeedMin;
float mRollingAnimBorderSpeedMax;
float mRollingAnimFrameRateMin;
float mRollingAnimFrameRateMax;
int mSwimPaddleAniminterval;
int mSwimPaddleAnimRateintervalMax;
int mSwimPaddleAnimRateintervalMin;
float mSwimPaddleAnimMaxRate;
float mSwimBentForwardMax;
float mSwimBentForwardBlendRate;
float mSwimBentSideMax;
float mSwimBentSpineMax;
float mSwimBentSideBlendRate;
float mSwimBentFrontMax;
float mSwimBentFrontBlendRate;
float mSwimWalkAnimSpeedMax;
float mSwimWalkAnimSpeedMin;
float mSwimWalkAnimFrameRateMax;
float mSwimWalkAnimFrameRateMin;
float mSandSinkBorderMin;
float mSandSinkBorderMax;
float mSandSinkBorderRateMin;
float mSandSinkBorderRateMax;
float mSandSinkFrameRateMin;
float mSandSinkFrameRateMax;
int mLookAtEyeKeepFrame;
int mLookAtEyeKeepFrameInSight;
int mLookAtEyeKeepFrameWait;
float mLookAtEyeDistance;
float mLookAtEyeAngleMinH;
float mLookAtEyeAngleMinInSightH;
float mLookAtEyeAngleMaxH;
float mLookAtEyeAngleMinV;
float mLookAtEyeAngleMinInSightV;
float mLookAtEyeAngleMaxV;
float mTiltEyeBorderStart;
float mTiltEyeBorderEnd;
float mTiltEyeAngleScale;
float mCenterTiltRateMax;
float mNoseChildLocalOffset;
float mNoseStability;
float mNoseFriction;
float mNoseLimitDegree;
float mMustacheChildLocalOffset;
float mMustacheStability;
float mMustacheFriction;
float mMustacheLimitDegree;
int mCapinterpolateFrame;
float mCapChildLocalOffset;
float mCapStability;
float mCapFriction;
float mCapLimitDegree;
float mCapTransStability;
float mCapTransFriction;
float mCapTransLimit;
int mCapManHeroEyesWaitAppearFrame;
int mDeadWipeStartDamage;
int mDeadWipeWaitDamage;
int mDeadWipeStartAbyss;
int mDeadWipeWaitAbyss;
int mDeadWipeStartAbyssWithCapMsg;
int mDeadWipeWaitAbyssWithCapMsg;
int mDeadWipeStartPress;
int mDeadWipeWaitPress;
int mDeadWipeStartSandSink;
int mDeadWipeWaitSandSink;
int mDeadWipeStartNoOxygen;
int mDeadWipeWaitNoOxygen;
int mDeadWipeStartIceWater;
int mDeadWipeWaitIceWater;
float mCoinDashSpeed;
float mCoinDashSpeedLimit;
float mAdditionalSpeedLimit;
};