SuperMarioOdysseyOnline/include/game/Actors/WorldEndBorderKeeper.h

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2022-06-16 21:33:18 +00:00
#pragma once
#include "al/LiveActor/LiveActor.h"
#include "al/nerve/NerveExecutor.h"
#include "math/seadVector.h"
class WorldEndBorderKeeper : public al::NerveExecutor {
public:
WorldEndBorderKeeper(al::LiveActor const*);
void exeInside(void);
void exeOutside(void);
void exePullBack(void);
void exeWaitBorder(void);
void reset(void);
void update(sead::Vector3f const&,sead::Vector3f const&,bool);
~WorldEndBorderKeeper();
al::LiveActor* mActor;
sead::Vector3f unkVec1; // = sead::Vector3f::ex;
sead::Vector3f unkVec2; // = sead::Vector3f::ex;
};