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https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
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44 lines
1.7 KiB
C
44 lines
1.7 KiB
C
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#pragma once
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#include "al/LiveActor/LiveActor.h"
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namespace al
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{
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class DemoActor : public LiveActor {
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public:
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DemoActor(const char* name);
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virtual void paddingFunc();
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virtual void init(ActorInitInfo const &);
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virtual void control(void);
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virtual void initDemoActor(al::ActorInitInfo const&, al::ActorInitInfo const&,
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sead::Matrix34f const*, bool);
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virtual void initDemoActorSerial(al::ActorInitInfo const&, al::ActorInitInfo const&,
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sead::Matrix34f const*);
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virtual void initAfterCreateFromFactory(al::ActorInitInfo const&, al::ActorInitInfo const&,
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sead::Matrix34f const*, bool);
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virtual void startAction(int);
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virtual void resetDynamics(void);
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bool isExistAction(int) const;
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const char* getDemoActionName(int) const;
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void startActionByName(const char*);
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void hideModelBySwitch(void);
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void showModelBySwitch(void);
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void endDemo(void);
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void exeDelay(void);
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void exeAction(void);
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struct DemoActionList *mActList = nullptr; // 0x108
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sead::Matrix34f mPoseMtx = sead::Matrix34f::ident; // 0x110 (size 0x30)
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int mActDelay = 0; // 0x140
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int mActionIndex = 0; // 0x144
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int mSubActorNum = 0xFFFFFFFF; // 0x148
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int mShowModelStartFrame = 0xFFFFFFFF; // 0x14C
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int mShowModelEndFrame = 0; // 0x150
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bool unkBool1 = false;
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bool unkBool2 = false;
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struct JointSpringControllerHolder *mJointControllerHolder = nullptr; // 0x158
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};
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} // namespace al
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