/**
 * @file ResMaterialAnim.h
 * @brief Resource file for material animations.
 */

#pragma once

namespace nn
{
    namespace g3d
    {
        typedef void* TextureRef;

        class ResMaterialAnim
        {
        public:
            void ReleaseTexture();
            s32 BindTexture(nn::g3d::TextureRef (*)(char const*, void *), void *);
            void Reset();
        };
    };
};