#pragma once

class HakoniwaSequence;
#include "game/WorldList/WorldResourceLoader.h"

class HakoniwaStateDemoEnding {
    public:
        // HakoniwaStateDemoOpening(HakoniwaSequence *, al::WipeHolder *, al::ScreenCaptureExecutor *, WorldResourceLoader *, BootLayout *, const al::LayoutInitInfo *, HakoniwaStateDeleteScene *, al::AsyncFunctorThread *, LoadLayoutCtrl *)
};