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SmoOnlineServer/Server/Program.cs

219 lines
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7.6 KiB
C#

using System.Collections.Concurrent;
using System.Numerics;
using Server;
using Shared;
using Shared.Packet.Packets;
using Timer = System.Timers.Timer;
Server.Server server = new Server.Server();
HashSet<int> shineBag = new HashSet<int>();
// int shineTx = 0; // used for logging
CancellationTokenSource cts = new CancellationTokenSource();
Task listenTask = server.Listen(cts.Token);
Logger consoleLogger = new Logger("Console");
server.ClientJoined += async (c, _) => {
c.Metadata["shineSync"] = new ConcurrentBag<int>();
c.Metadata["loadedSave"] = false;
c.Metadata["scenario"] = 0;
c.PacketTransformer += (sender, packet) => {
if (Settings.Instance.Scenario.MergeEnabled && packet is PlayerPacket playerPacket) {
playerPacket.ScenarioNum = (int) c.Metadata["scenario"];
return playerPacket;
}
return packet;
};
};
async Task ClientSyncShineBag(Client client) {
try {
foreach (int shine in shineBag.Except((ConcurrentBag<int>) client.Metadata["shineSync"]))
await client.Send(new ShinePacket {
ShineId = shine
});
} catch {
// errors that can happen when sending will crash the server :)
}
}
async void SyncShineBag() {
try {
await Parallel.ForEachAsync(server.Clients, async (client, _) => { await ClientSyncShineBag(client); });
} catch {
// errors that can happen shines change will crash the server :)
}
}
Timer timer = new Timer(120000);
timer.AutoReset = true;
timer.Enabled = true;
timer.Elapsed += (_, _) => { SyncShineBag(); };
timer.Start();
bool flipEnabled = Settings.Instance.Flip.EnabledOnStart;
float MarioSize(bool is2d) {
return is2d ? 180 : 160;
}
server.PacketHandler = (c, p) => {
{
if (p is PlayerPacket playerPacket) c.Metadata["scenario"] = playerPacket.ScenarioNum;
}
switch (p) {
case CostumePacket:
ClientSyncShineBag(c);
c.Metadata["loadedSave"] = true;
break;
case ShinePacket shinePacket: {
if (c.Metadata["loadedSave"] is false) break;
ConcurrentBag<int> playerBag = (ConcurrentBag<int>) c.Metadata["shineSync"];
shineBag.Add(shinePacket.ShineId);
if (playerBag.Contains(shinePacket.ShineId)) break;
c.Logger.Info($"Got shine {shinePacket.ShineId}");
playerBag.Add(shinePacket.ShineId);
SyncShineBag();
break;
}
case PlayerPacket playerPacket when flipEnabled && Settings.Instance.Flip.Pov is FlipOptions.Both or FlipOptions.Others && Settings.Instance.Flip.Players.Contains(c.Id): {
playerPacket.Position += Vector3.UnitY * MarioSize(playerPacket.Is2d);
playerPacket.Rotation *= Quaternion.CreateFromRotationMatrix(Matrix4x4.CreateRotationX(MathF.PI)) * Quaternion.CreateFromRotationMatrix(Matrix4x4.CreateRotationY(MathF.PI));
server.Broadcast(playerPacket, c);
return false;
}
case PlayerPacket playerPacket when flipEnabled && Settings.Instance.Flip.Pov is FlipOptions.Both or FlipOptions.Self && !Settings.Instance.Flip.Players.Contains(c.Id): {
server.BroadcastReplace(playerPacket, c, (from, to, sp) => {
if (Settings.Instance.Flip.Players.Contains(to.Id)) {
sp.Position += Vector3.UnitY * MarioSize(playerPacket.Is2d);
sp.Rotation *= Quaternion.CreateFromRotationMatrix(Matrix4x4.CreateRotationX(MathF.PI)) * Quaternion.CreateFromRotationMatrix(Matrix4x4.CreateRotationY(MathF.PI));
}
to.Send(sp, from);
});
return false;
}
}
return true;
};
CommandHandler.RegisterCommand("scenario", args => {
const string optionUsage = "Valid options: merge <true/false>";
if (args.Length < 1)
return optionUsage;
switch (args[0]) {
case "merge" when args.Length == 2: {
if (bool.TryParse(args[1], out bool result)) {
Settings.Instance.Scenario.MergeEnabled = result;
Settings.SaveSettings();
return result ? "Enabled scenario merge" : "Disabled scenario merge";
}
return optionUsage;
}
default:
return optionUsage;
}
});
CommandHandler.RegisterCommand("list", _ => $"List: {string.Join(", ", server.Clients.Select(x => $"{x.Name} ({x.Id})"))}");
CommandHandler.RegisterCommand("flip", args => {
const string optionUsage = "Valid options: list, add <user id>, remove <user id>, set <true/false>, pov <both/self/others>";
if (args.Length < 1)
return optionUsage;
switch (args[0]) {
case "list" when args.Length == 1:
return "User ids: " + string.Join(", ", Settings.Instance.Flip.Players.ToList());
case "add" when args.Length == 2: {
if (Guid.TryParse(args[1], out Guid result)) {
Settings.Instance.Flip.Players.Add(result);
Settings.SaveSettings();
return $"Added {result} to flipped players";
}
return $"Invalid user id {args[1]}";
}
case "remove" when args.Length == 2: {
if (Guid.TryParse(args[1], out Guid result)) {
string output = Settings.Instance.Flip.Players.Remove(result) ? $"Removed {result} to flipped players" : $"User {result} wasn't in the flipped players list";
Settings.SaveSettings();
return output;
}
return $"Invalid user id {args[1]}";
}
case "set" when args.Length == 2: {
if (bool.TryParse(args[1], out bool result)) {
flipEnabled = result;
return result ? "Enabled player flipping for session" : "Disabled player flipping for session";
}
return optionUsage;
}
case "pov" when args.Length == 2: {
if (Enum.TryParse(args[1], true, out FlipOptions result)) {
Settings.Instance.Flip.Pov = result;
Settings.SaveSettings();
return $"Point of view set to {result}";
}
return optionUsage;
}
default:
return optionUsage;
}
});
CommandHandler.RegisterCommand("shine", args => {
const string optionUsage = "Valid options: list, clear";
if (args.Length < 1)
return optionUsage;
switch (args[0]) {
case "list" when args.Length == 1:
return $"Shines: {string.Join(", ", shineBag)}";
case "clear" when args.Length == 1:
shineBag.Clear();
foreach (ConcurrentBag<int> playerBag in server.Clients.Select(serverClient => (ConcurrentBag<int>) serverClient.Metadata["shineSync"])) playerBag.Clear();
return "Cleared shine bags";
default:
return optionUsage;
}
});
CommandHandler.RegisterCommand("loadsettings", _ => {
Settings.LoadSettings();
return "Loaded settings.json";
});
CommandHandler.RegisterCommand("savesettings", _ => {
Settings.SaveSettings();
return "Saved settings.json";
});
Console.CancelKeyPress += (_, e) => {
e.Cancel = true;
consoleLogger.Info("Received Ctrl+C");
cts.Cancel();
};
CommandHandler.RegisterCommand("exit", _ => {
cts.Cancel();
return "Shutting down clients";
});
CommandHandler.RegisterCommand("quit", _ => {
cts.Cancel();
return "Shutting down clients";
});
Task.Run(() => {
consoleLogger.Info("Run help command for valid commands.");
while (true) {
string? text = Console.ReadLine();
if (text != null) consoleLogger.Info(CommandHandler.GetResult(text));
}
});
await listenTask;