mirror of
https://github.com/Sanae6/SmoOnlineServer.git
synced 2024-11-28 22:23:05 +00:00
252 lines
No EOL
12 KiB
C#
252 lines
No EOL
12 KiB
C#
using System.Buffers;
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using System.Net;
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using System.Net.Sockets;
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using System.Runtime.InteropServices;
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using Shared;
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using Shared.Packet;
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using Shared.Packet.Packets;
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namespace Server;
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public class Server {
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public readonly List<Client> Clients = new List<Client>();
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public readonly Logger Logger = new Logger("Server");
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private readonly MemoryPool<byte> memoryPool = MemoryPool<byte>.Shared;
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public Func<Client, IPacket, bool>? PacketHandler = null!;
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public event Action<Client, ConnectPacket> ClientJoined = null!;
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public async Task Listen(CancellationToken? token = null) {
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Socket serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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serverSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
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serverSocket.Bind(new IPEndPoint(IPAddress.Parse(Settings.Instance.Server.Address), Settings.Instance.Server.Port));
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serverSocket.Listen();
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Logger.Info($"Listening on {serverSocket.LocalEndPoint}");
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try {
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while (true) {
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Socket socket = token.HasValue ? await serverSocket.AcceptAsync(token.Value) : await serverSocket.AcceptAsync();
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socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.NoDelay, true);
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Logger.Warn($"Accepted connection for client {socket.RemoteEndPoint}");
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try {
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if (Clients.Count > Constants.MaxClients) {
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Logger.Warn("Turned away client due to max clients");
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await socket.DisconnectAsync(false);
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continue;
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}
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Task.Run(() => HandleSocket(socket));
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} catch {
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// super ignore this
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}
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}
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} catch (OperationCanceledException) {
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// ignore the exception, it's just for closing the server
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}
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Logger.Info("Server closing");
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try {
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serverSocket.Shutdown(SocketShutdown.Both);
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} catch (Exception) {
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// ignore
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} finally {
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serverSocket.Close();
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}
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Logger.Info("Server closed");
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}
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public static void FillPacket<T>(PacketHeader header, T packet, Memory<byte> memory) where T : struct, IPacket {
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Span<byte> data = memory.Span;
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MemoryMarshal.Write(data, ref header);
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packet.Serialize(data[Constants.HeaderSize..]);
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}
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// broadcast packets to all clients
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public delegate void PacketReplacer<in T>(Client from, Client to, T value); // replacer must send
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public async Task BroadcastReplace<T>(T packet, Client sender, PacketReplacer<T> packetReplacer) where T : struct, IPacket {
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foreach (Client client in Clients.Where(client => sender.Id != client.Id)) {
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packetReplacer(sender, client, packet);
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}
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}
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public async Task Broadcast<T>(T packet, Client sender) where T : struct, IPacket {
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IMemoryOwner<byte> memory = memoryPool.RentZero(Constants.MaxPacketSize);
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PacketHeader header = new PacketHeader {
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Id = sender?.Id ?? Guid.Empty,
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Type = Constants.PacketMap[typeof(T)].Type
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};
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FillPacket(header, packet, memory.Memory);
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await Broadcast(memory, sender);
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}
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/// <summary>
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/// Takes ownership of data and disposes once done.
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/// </summary>
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/// <param name="data">Memory owner to dispose once done</param>
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/// <param name="sender">Optional sender to not broadcast data to</param>
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public async Task Broadcast(IMemoryOwner<byte> data, Client? sender = null) {
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await Task.WhenAll(Clients.Where(c => c.Connected && c != sender).Select(client => client.Send(data.Memory, sender)));
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data.Dispose();
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}
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/// <summary>
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/// Broadcasts memory whose memory shouldn't be disposed, should only be fired by server code.
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/// </summary>
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/// <param name="data">Memory to send to the clients</param>
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/// <param name="sender">Optional sender to not broadcast data to</param>
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public async void Broadcast(Memory<byte> data, Client? sender = null) {
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await Task.WhenAll(Clients.Where(c => c.Connected && c != sender).Select(client => client.Send(data, sender)));
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}
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public Client? FindExistingClient(Guid id) {
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return Clients.Find(client => client.Id == id);
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}
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private async void HandleSocket(Socket socket) {
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Client client = new Client(socket) { Server = this };
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IMemoryOwner<byte> memory = null!;
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bool first = true;
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try {
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while (true) {
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memory = memoryPool.Rent(Constants.MaxPacketSize);
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{
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int readOffset = 0;
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while (readOffset < Constants.MaxPacketSize) {
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int size = await socket.ReceiveAsync(memory.Memory[readOffset..Constants.MaxPacketSize], SocketFlags.None);
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if (size == 0) {
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// treat it as a disconnect and exit
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Logger.Info($"Socket {socket.RemoteEndPoint} disconnected.");
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if (socket.Connected) await socket.DisconnectAsync(false);
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break;
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}
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readOffset += size;
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}
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if (readOffset < Constants.MaxPacketSize) break;
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}
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PacketHeader header = GetHeader(memory.Memory.Span[..Constants.MaxPacketSize]);
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// connection initialization
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if (first) {
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first = false;
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if (header.Type != PacketType.Connect) throw new Exception($"First packet was not init, instead it was {header.Type}");
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ConnectPacket connect = new ConnectPacket();
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connect.Deserialize(memory.Memory.Span[Constants.HeaderSize..Constants.MaxPacketSize]);
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lock (Clients) {
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bool firstConn = false;
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switch (connect.ConnectionType) {
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case ConnectionTypes.FirstConnection: {
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firstConn = true;
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break;
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}
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case ConnectionTypes.Reconnecting: {
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client.Id = header.Id;
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client.Name = connect.ClientName;
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if (FindExistingClient(header.Id) is { } newClient) {
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if (newClient.Connected) throw new Exception($"Tried to join as already connected user {header.Id}");
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newClient.Socket = client.Socket;
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client = newClient;
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} else {
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firstConn = true;
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connect.ConnectionType = ConnectionTypes.FirstConnection;
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}
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break;
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}
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default:
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throw new Exception($"Invalid connection type {connect.ConnectionType}");
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}
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client.Connected = true;
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if (firstConn) {
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// do any cleanup required when it comes to new clients
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List<Client> toDisconnect = Clients.FindAll(c => c.Id == header.Id && c.Connected && c.Socket != null);
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Clients.RemoveAll(c => c.Id == header.Id);
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client.Id = header.Id;
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Clients.Add(client);
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Parallel.ForEachAsync(toDisconnect, (c, token) => c.Socket!.DisconnectAsync(false, token));
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// done disconnecting and removing stale clients with the same id
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ClientJoined?.Invoke(client, connect);
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}
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}
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List<Client> otherConnectedPlayers = Clients.FindAll(c => c.Id != header.Id && c.Connected && c.Socket != null);
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await Parallel.ForEachAsync(otherConnectedPlayers, async (other, _) => {
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IMemoryOwner<byte> tempBuffer = MemoryPool<byte>.Shared.RentZero(Constants.MaxPacketSize);
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PacketHeader connectHeader = new PacketHeader {
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Id = other.Id,
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Type = PacketType.Connect
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};
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MemoryMarshal.Write(tempBuffer.Memory.Span, ref connectHeader);
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ConnectPacket connectPacket = new ConnectPacket {
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ConnectionType = ConnectionTypes.FirstConnection, // doesn't matter what it is :)
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ClientName = other.Name
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};
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connectPacket.Serialize(tempBuffer.Memory.Span[Constants.HeaderSize..]);
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await client.Send(tempBuffer.Memory, null);
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if (other.CurrentCostume.HasValue) {
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connectHeader.Type = PacketType.Costume;
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MemoryMarshal.Write(tempBuffer.Memory.Span, ref connectHeader);
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other.CurrentCostume.Value.Serialize(tempBuffer.Memory.Span[Constants.HeaderSize..]);
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await client.Send(tempBuffer.Memory, null);
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}
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tempBuffer.Dispose();
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});
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Logger.Info($"Client {client.Name} ({client.Id}/{socket.RemoteEndPoint}) connected.");
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} else if (header.Id != client.Id && client.Id != Guid.Empty) throw new Exception($"Client {client.Name} sent packet with invalid client id {header.Id} instead of {client.Id}");
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if (header.Type == PacketType.Costume) {
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CostumePacket costumePacket = new CostumePacket {
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BodyName = ""
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};
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costumePacket.Deserialize(memory.Memory.Span[Constants.HeaderSize..Constants.MaxPacketSize]);
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client.CurrentCostume = costumePacket;
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}
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try {
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// if (header.Type is not PacketType.Cap and not PacketType.Player) client.Logger.Warn($"lol {header.Type}");
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IPacket packet = (IPacket) Activator.CreateInstance(Constants.PacketIdMap[header.Type])!;
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packet.Deserialize(memory.Memory.Span[Constants.HeaderSize..Constants.MaxPacketSize]);
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if (PacketHandler?.Invoke(client, packet) is false) {
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memory.Dispose();
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continue;
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}
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} catch (Exception e){
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client.Logger.Error($"Packet handler warning: {e}");
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}
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Broadcast(memory, client);
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}
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} catch (Exception e) {
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if (e is SocketException { SocketErrorCode: SocketError.ConnectionReset }) {
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client.Logger.Info($"Client {socket.RemoteEndPoint} ({client.Id}) disconnected from the server");
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} else {
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client.Logger.Error($"Exception on socket {socket.RemoteEndPoint} ({client.Id}) and disconnecting for: {e}");
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if (socket.Connected) Task.Run(() => socket.DisconnectAsync(false));
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}
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memory?.Dispose();
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}
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Clients.Remove(client);
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client.Dispose();
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Task.Run(() => Broadcast(new DisconnectPacket(), client));
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}
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private static PacketHeader GetHeader(Span<byte> data) {
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//no need to error check, the client will disconnect when the packet is invalid :)
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return MemoryMarshal.Read<PacketHeader>(data);
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}
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} |