Go to file
Robin C. Ladiges ea1baee470
add Dockerfile
2022-06-28 09:43:41 +02:00
Server Fix accidental squashed command handler 2022-06-20 13:10:35 -06:00
Shared Add date to log messages 2022-06-20 12:57:45 -06:00
TestClient Add max players command and remove savesettigns 2022-05-31 14:48:48 -06:00
.gitignore Add date to log messages 2022-06-20 12:57:45 -06:00
Dockerfile add Dockerfile 2022-06-28 09:43:41 +02:00
README.md add Dockerfile 2022-06-28 09:43:41 +02:00
SmoMultiplayerServer.sln Add README.md 2022-06-17 21:18:57 -06:00

README.md

Super Mario Odyssey: Online Server

The official server for the Super Mario Odyssey: Online mod.

Windows Setup

  1. Download latest build from Releases
  2. Run Server.exe
  3. settings.json is autogenerated in step 2, modify it however you'd like.

Building (Mac/Linux Setup)

Must have the .NET 6 SDK and Git installed. Run these commands in your shell:

git clone https://github.com/Sanae6/SmoOnlineServer
cd SmoOnlineServer
# replace run with build to only build the server
dotnet run --project Server/Server.csproj -c Release

If you ran dotnet build instead of dotnet run, you can find the binary at Server/bin/net6.0/Release/Server.exe

Run docker image

If you have docker on your system, you can use the existing docker image. That way you don't have to build this server yourself or manually handle executables.

docker  run  --rm  -it  -p 1027:1027  -v smoo-data:/data/  ghcr.io/sanae6/smo-online-server

To always check for and use the latest server version you can add --pull=always to the options.

Commands

Run help to get what commands are available in the server console. Run the loadsettings command in the console to update the settings without restarting. Server address and port will require a server restart, but everything else should update when you run loadsettings.