mirror of
https://github.com/Sanae6/SmoOnlineServer.git
synced 2024-11-14 15:45:07 +00:00
69 lines
No EOL
2.4 KiB
C#
69 lines
No EOL
2.4 KiB
C#
using System.Buffers;
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using System.Collections.Concurrent;
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using System.Net.Sockets;
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using System.Runtime.InteropServices;
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using Shared;
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using Shared.Packet;
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using Shared.Packet.Packets;
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namespace Server;
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public class Client : IDisposable {
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public readonly ConcurrentDictionary<string, object?> Metadata = new ConcurrentDictionary<string, object?>(); // can be used to store any information about a player
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public bool Connected = false;
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public CostumePacket? CurrentCostume = null; // required for proper client sync
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public string Name {
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get => Logger.Name;
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set => Logger.Name = value;
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}
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public Guid Id;
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public Socket? Socket;
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public Server Server { get; init; }
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public Logger Logger { get; }
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public Client(Socket socket) {
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Socket = socket;
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Logger = new Logger("Unknown User");
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}
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public void Dispose() {
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if (Socket?.Connected is true)
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Socket.Disconnect(false);
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}
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public delegate IPacket PacketTransformerDel(Client? sender, IPacket packet);
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public event PacketTransformerDel? PacketTransformer;
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public async Task Send<T>(T packet, Client? sender = null) where T : struct, IPacket {
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IMemoryOwner<byte> memory = MemoryPool<byte>.Shared.RentZero(Constants.HeaderSize + packet.Size);
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packet = (T) (PacketTransformer?.Invoke(sender, packet) ?? packet);
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PacketHeader header = new PacketHeader {
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Id = sender?.Id ?? Guid.Empty,
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Type = Constants.PacketMap[typeof(T)].Type,
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PacketSize = packet.Size
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};
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Server.FillPacket(header, packet, memory.Memory);
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await Send(memory.Memory[..], sender);
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memory.Dispose();
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}
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public async Task Send(ReadOnlyMemory<byte> data, Client? sender) {
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if (!Connected) {
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Server.Logger.Info($"Didn't send {MemoryMarshal.Read<PacketType>(data.Span[16..])} to {Id} because they weren't connected yet");
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return;
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}
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int packetSize = MemoryMarshal.Read<short>(data.Span[18..]);
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await Socket!.SendAsync(data[..(Constants.HeaderSize + packetSize)], SocketFlags.None);
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}
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public static bool operator ==(Client? left, Client? right) {
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return left is { } leftClient && right is { } rightClient && leftClient.Id == rightClient.Id;
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}
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public static bool operator !=(Client? left, Client? right) {
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return !(left == right);
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}
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} |