SmoOnlineServer/Shared/Packet/Packets/PlayerPacket.cs

46 lines
1.6 KiB
C#

using System.Numerics;
using System.Runtime.InteropServices;
using System.Text;
namespace Shared.Packet.Packets;
[Packet(PacketType.Player)]
public struct PlayerPacket : IPacket {
public const int ActSize = 0x20;
public const int SubActSize = 0x10;
public Vector3 Position;
public Quaternion Rotation;
public float[] AnimationBlendWeights = Array.Empty<float>();
public ushort Act;
public ushort SubAct;
public PlayerPacket() {
Position = default;
Rotation = default;
Act = 0;
SubAct = 0;
}
public short Size => 0x38;
public void Serialize(Span<byte> data) {
int offset = 0;
MemoryMarshal.Write(data[..(offset += Marshal.SizeOf<Vector3>())], ref Position);
MemoryMarshal.Write(data[offset..(offset += Marshal.SizeOf<Quaternion>())], ref Rotation);
AnimationBlendWeights.CopyTo(MemoryMarshal.Cast<byte, float>(data[offset..(offset += 4 * 6)]));
MemoryMarshal.Write(data[offset++..++offset], ref Act);
MemoryMarshal.Write(data[offset++..++offset], ref SubAct);
}
public void Deserialize(ReadOnlySpan<byte> data) {
int offset = 0;
Position = MemoryMarshal.Read<Vector3>(data[..(offset += Marshal.SizeOf<Vector3>())]);
Rotation = MemoryMarshal.Read<Quaternion>(data[offset..(offset += Marshal.SizeOf<Quaternion>())]);
AnimationBlendWeights = MemoryMarshal.Cast<byte, float>(data[offset..(offset += 4 * 6)]).ToArray();
Act = MemoryMarshal.Read<ushort>(data[offset++..++offset]);
SubAct = MemoryMarshal.Read<ushort>(data[offset++..++offset]);
}
}